The following thread contains potential spoilers of another game "Final Fantasy XII" if you have not played FFXII and do not wish to be spoiled, please turn back now.
Giruvegan... or actually, The Great Crystal from Final Fantasy XII is possibly one of my personal favorite locations from any Final Fantasy.
For anyone who has actually played this game and gotten to this place, your mind is probably already filling with nostalgia and frustration at the annoyance this place was; and personally, I loved this place! So you may be asking yourself, what's the point of this thread? My point is, in my opinion, Final Fantasy XIV needs a place like Giruvegan/The Great Crystal. Obviously not Giruvegan it's self, but something like it.
You wanna talk about exploration? Forget the Diadem. Giruvegan had a lot to explore, so much infact, you probably needed an online guide to figure out exactly where to go! It was a labyrinth. That's right, a labyrinth. And the atmosphere was amazing. The place was filled with mystery, wonder, and most of all; an actual sense of danger. Not exactly for the planet you were saving, but instead your characters. Giruvegan was a challenge if you did the optional side quests within. You went in there at first probably fighting monsters five to ten levels above your own consistently running out of magic to heal yourself with, just simply trying to explore this great maze. However, The Great Crystal wasn't just some pointless dungeon. You were well rewarded for seeing every corner of the place. Legendary weapons and gear as well as several extra bosses awaited your arrival here. On top of that, the lore and music surrounding the place made the atmosphere even greater. Giruvegan was magical. Literally speaking! This place was hard, a proper challenge. If Final Fantasy XII was an MMO RPG, this is the type of place that you would likely see hit with the nerf hammer. Giruvegan was fun, exciting, frustrating, annoying, and everything in between. It was a challenge. You either gave up after getting lost, or you kept at it knowing your efforts would not be for not. Everyone wanted Excalibur. And when you got that, you felt really proud with your achievement. Especially if your someone like myself who tried to make their own map of the place. Here, let me enlighten you at what a map of this place looks like:
http://finalfantasy.istad.org/2013/1...great-crystal/
Also because I really enjoy the music here, here's a link to that to because why not?
https://www.youtube.com/watch?v=ORCdXaWt0Ho
As much as I loved this place, I am not asking them to put in this exact place, but to recreate something like it. I really feel like XIV is missing out by not including this sort of stuff in their game. FF games usually have that one optional challenging dungeon. That one dungeon that makes you really frustrated, but rewards you greatly. What does XIV have like that? Void Ark? Alexander Savage? Neither of these have anything on a place like Giruvegan. A true labyrinth in this game would be rather interesting; even if it didn't take long for players to figure their way though it. It would be different. It would be unique. And quite honestly, if the players are gonna get frustrated, it needs to be on something that isn't raiding. Something they could over come without having to grind weeks for enhancements. Come on Yoshi-P, you wanted to put jumping puzzles in right? Why not do it in a labyrinth of some sort? I wanna run into dead ends, traps, trap doors, spiked pits, falling ceilings, switches, levers, treasure coffers, lurking monsters, weird ass deuffs. (Hell, be a great place to level up if it offered experience if you ask me). When I saw the name "Labyrinth of the Ancients" I thought that's what it was going to be. An XIV version of The Great Crystal. I was disappointed when it wasn't even a labyrinth at all. It also be neat if it was more of a mystery dungeon so you never got the same labyrinth. Would it not be fun to explore something like this in XIV with your friends? (It would be a hell of a lot better then Diadem).