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Thread: Giruvegan

  1. #1
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    Vivi_Bushido's Avatar
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    Giruvegan

    The following thread contains potential spoilers of another game "Final Fantasy XII" if you have not played FFXII and do not wish to be spoiled, please turn back now.



    Giruvegan... or actually, The Great Crystal from Final Fantasy XII is possibly one of my personal favorite locations from any Final Fantasy.

    For anyone who has actually played this game and gotten to this place, your mind is probably already filling with nostalgia and frustration at the annoyance this place was; and personally, I loved this place! So you may be asking yourself, what's the point of this thread? My point is, in my opinion, Final Fantasy XIV needs a place like Giruvegan/The Great Crystal. Obviously not Giruvegan it's self, but something like it.

    You wanna talk about exploration? Forget the Diadem. Giruvegan had a lot to explore, so much infact, you probably needed an online guide to figure out exactly where to go! It was a labyrinth. That's right, a labyrinth. And the atmosphere was amazing. The place was filled with mystery, wonder, and most of all; an actual sense of danger. Not exactly for the planet you were saving, but instead your characters. Giruvegan was a challenge if you did the optional side quests within. You went in there at first probably fighting monsters five to ten levels above your own consistently running out of magic to heal yourself with, just simply trying to explore this great maze. However, The Great Crystal wasn't just some pointless dungeon. You were well rewarded for seeing every corner of the place. Legendary weapons and gear as well as several extra bosses awaited your arrival here. On top of that, the lore and music surrounding the place made the atmosphere even greater. Giruvegan was magical. Literally speaking! This place was hard, a proper challenge. If Final Fantasy XII was an MMO RPG, this is the type of place that you would likely see hit with the nerf hammer. Giruvegan was fun, exciting, frustrating, annoying, and everything in between. It was a challenge. You either gave up after getting lost, or you kept at it knowing your efforts would not be for not. Everyone wanted Excalibur. And when you got that, you felt really proud with your achievement. Especially if your someone like myself who tried to make their own map of the place. Here, let me enlighten you at what a map of this place looks like:

    http://finalfantasy.istad.org/2013/1...great-crystal/

    Also because I really enjoy the music here, here's a link to that to because why not?

    https://www.youtube.com/watch?v=ORCdXaWt0Ho

    As much as I loved this place, I am not asking them to put in this exact place, but to recreate something like it. I really feel like XIV is missing out by not including this sort of stuff in their game. FF games usually have that one optional challenging dungeon. That one dungeon that makes you really frustrated, but rewards you greatly. What does XIV have like that? Void Ark? Alexander Savage? Neither of these have anything on a place like Giruvegan. A true labyrinth in this game would be rather interesting; even if it didn't take long for players to figure their way though it. It would be different. It would be unique. And quite honestly, if the players are gonna get frustrated, it needs to be on something that isn't raiding. Something they could over come without having to grind weeks for enhancements. Come on Yoshi-P, you wanted to put jumping puzzles in right? Why not do it in a labyrinth of some sort? I wanna run into dead ends, traps, trap doors, spiked pits, falling ceilings, switches, levers, treasure coffers, lurking monsters, weird ass deuffs. (Hell, be a great place to level up if it offered experience if you ask me). When I saw the name "Labyrinth of the Ancients" I thought that's what it was going to be. An XIV version of The Great Crystal. I was disappointed when it wasn't even a labyrinth at all. It also be neat if it was more of a mystery dungeon so you never got the same labyrinth. Would it not be fun to explore something like this in XIV with your friends? (It would be a hell of a lot better then Diadem).
    (17)
    Last edited by Vivi_Bushido; 12-07-2015 at 04:39 PM.

  2. #2
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    Roegadyn_Bear's Avatar
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    Quote Originally Posted by Sylve View Post
    Ah, Efficiency.

    Efficiency is why we don't have any "Dungeon Crawl" labyrinth style Dungeons.

    Have none of you lot ever considered just playing the game and letting the rewards come naturally instead of planning the "Most optimally efficient" spreadsheet? Who knows, Maybe you'll even find some new NM triggers when you stop trying to spawn camp low ranked mobs.

    Also, who the hell actually enjoys 90 minutes of parking in place and mashing buttons for 90 minutes straight?
    I'd love to get a group together that actually explored each island, clearing them out before moving on and NOT corpserun the initial flight unlock ...
    I hate to be a Debbie Downer, but this pretty much explains why we'll most likely never see something like that.
    (1)

  3. #3
    Player Iagainsti's Avatar
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    +1

    Was a huge FFXII fan; got the spear, the excalibur, I can empathize when you say "Frustrating"(especially when you were farming certain spots for mob respawns for that one item you needed 30 of xD) This would be a lot better than Diadem in it's current state.
    (3)

  4. #4
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    Alexander_Dragonfang's Avatar
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    And people will come to say that XII was lineal... xD!

    ----------------------------------------------------------------

    Yeah, i imagine Giruvegan in any form of content on this game, as a Raid or a weird instance, and i see it absolutely dumbed down, simplified beyond reason and given tons of unnecesary and absurd stuff like some kind of weekly item lockout or some flavorofthepatch tomestone, will incorporate frustrating and unfun mechanics, will hype its contents to be reduced to their minimal expresion by the players and ultimately will become dead content which this game has enough of to even declare himself a content graveyard.

    Honestly, lets keep anything fun of other FFs out of this game, it will just ruin good memories, just look at the chocobo races or the triple triad, they were born dead and are nothing else but grindy (chocobo races) and player ruined experiences (victory trading "tournements")... Or if not, it will just die with time, like crystal tower, or basically any content after 1 patch. Absolutely no respect for their own work, is amazing how hard they say they work to let everything to be lost so quickly.

    No for Giruvegan and no for any other FF content. Let them be good memories.
    (2)

  5. #5
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    Dualblade's Avatar
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    The only way it would ultimately work out is if the rewards are worth it. In XII it contained good weapons, one of the powerful summons, and one of the super bosses of the game.

    For it to work here, it would need to have really good gear to make it worth it, yet since we can get gear that can be as good (or, with Diadem now, better then at a random chance) raid gear...so the incentive would be their even less...unless it had even BETTER gear, and for that it probably would need to be locked behind atleast one strong boss...and thus become a raid itself.

    That said having an expansive area, with strong enemies and atleast one powerful boss that would basically be our current Super Boss...if done right I could see it being exactly what many raiders would want, more so if its a hard 24-man styled one. But regardless of they do it, IF they were to do something like Giruvegan, it won't be till they have a larger team.
    (1)

  6. #6
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    Nav_Fae's Avatar
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    A thread that actually has an interesting idea for once! I want this so much! FFXII was a really great game and surprisingly underrated. Sadly, everything Alexander said is probably true and suddenly all that hype went right out the window after realizing that the devs would only ruin the memories. Sigh... Was a good idea to.
    (2)

  7. #7
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    Quote Originally Posted by Alexander_Dragonfang View Post
    And people will come to say that XII was lineal... xD!
    Even outside of Giruvegan, anyone saying that would sound wierd to me. It may not have been quite open-world, but there was a LOT of exploration you could do. The story had a clear path, but so do open-world games. There were whole areas that weren't even needed for the story, that you could explore before you had any reason to be there at all for side quests. Especially noticable after XIII.
    (6)

  8. #8
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    I feel like this lil dude sometimes...

    (1)

  9. #9
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    Riardon's Avatar
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    PlayStation 3 Limitations and server memory limitations. Abandon your dreams and hopes before they consume you. Surrender to Yoshi's optimized multi platform game that is being developed for an archaic console in mind.
    (0)

  10. #10
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    CGMidlander's Avatar
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    For a moment there, I thought this thread was going to be about the last boss(es) in Stone Vigil HM.
    lol
    (1)

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