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  1. #1
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80

    30 min to 1 hour Tank queues for Void Ark

    Madness I say! Madness!

    But seriously jokes aside, I'm actually quite surprised. I thought the composition was the same as WoD and therefore the queue times would be...normalish?

    Good news for DPS though (Unless their queues are also horrid at which case D: )
    (2)

  2. #2
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,373
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    DPS queues are excellent. This morning I tried to queue in as a tank. 30+ minutes. Switched to my ninja. Got in under 5 minutes. I was shocked. I am guessing the healer queue are still normal.
    (3)

  3. #3
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Derio View Post
    DPS queues are excellent. This morning I tried to queue in as a tank. 30+ minutes. Switched to my ninja. Got in under 5 minutes. I was shocked. I am guessing the healer queue are still normal.
    Honestly that's hilarious lol. Yeah I'm kinda screwed (I have 4 jobs at 60, 2 tanks and 2 healers, and only DRK is ilvl 175. Yes I am bad), but it is still hilarious.
    (0)

  4. #4
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Stuck working ATM, but are the parties no longer 2 tanks, 2 healers, 4 DPS?
    (0)

  5. #5
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Skivvy View Post
    Stuck working ATM, but are the parties no longer 2 tanks, 2 healers, 4 DPS?
    No, their solution to DPS complaints about Q times is to reduce the number of tanks needed to 1 - at least in Void Ark and parts of Crystal Tower. I really hate to tell them this, but in the long run, this is just one more factor that alienates people who actually enjoy playing tank.
    (4)

  6. #6
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kosmos992k View Post
    No, their solution to DPS complaints about Q times is to reduce the number of tanks needed to 1 - at least in Void Ark and parts of Crystal Tower. I really hate to tell them this, but in the long run, this is just one more factor that alienates people who actually enjoy playing tank.
    Look back at Labrynth and tell me how often having 6 tanks in the group was useful (very little). There was absolutely no point to 6 tanks in that dungeon except the first boss, and for them to play "click the towers" in Behemoth. For most fights, having that many tanks was completely superfluous. SE probably decided that it was smarter to just add 3 tanks for 24 person fights, because you didn't need the other 3 for the majority of fights inside the dungeon. I'd rather have less tanks than have fights centered around 6 tanks, giving them menial tasks like push a button, or purposely having them getting caught by the Death Claws.
    (3)

  7. #7
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Odett View Post
    Look back at Labrynth and tell me how often having 6 tanks in the group was useful (very little). There was absolutely no point to 6 tanks in that dungeon except the first boss, and for them to play "click the towers" in Behemoth. For most fights, having that many tanks was completely superfluous. SE probably decided that it was smarter to just add 3 tanks for 24 person fights, because you didn't need the other 3 for the majority of fights inside the dungeon.
    Can't be that hard to come up with a mass battle with 6 Bosses simultaneously splitting the 6 tanks 6 ways.
    (2)

  8. #8
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kosmos992k View Post
    Can't be that hard to come up with a mass battle with 6 Bosses simultaneously splitting the 6 tanks 6 ways.
    Can you say with a straight face that you expect 6 DUTY FINDER tanks to coordinate and pick an ad each when 90% of the time, you can't even do it with 3 because they're all fighting for agro on the main boss?

    Taking that aside, I agree that a fight like that would be pretty cool, but like I said in my last post, look at all the instances in Labrynth were tanks were given menial chores during a fight because the devs couldn't find interesting ways to incorporate 6 tanks into one boss fight.
    (14)

  9. #9
    Player
    dank1's Avatar
    Join Date
    May 2015
    Posts
    246
    Character
    Dank Evol
    World
    Siren
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kosmos992k View Post
    Can't be that hard to come up with a mass battle with 6 Bosses simultaneously splitting the 6 tanks 6 ways.
    But it was, you also had the try hard PLDs who want to tank everything so they feel like their full vit build was useful somehow, so theyd try to grab all the adds and therefor theyd all be killed on the same spot.
    Fighting for aggro was a pain.

    Also look at it this way, with only one tank per party needed you now have 5 dps who get close to insta queues now, as opposed to when tanks are in short supply those 5 dps would be waiting 30 mins for their queues, so tell me whats better 2 people (tanks) having insta queues or 5 people (the dps) having insta queues.
    Us tanks always have it good doesnt hurt to let the dps have some fun too sometimes
    (1)
    Last edited by dank1; 11-11-2015 at 07:23 AM.
    Life's a tease.

  10. #10
    Player
    kuma_aus's Avatar
    Join Date
    Aug 2014
    Posts
    460
    Character
    Paca Kuma
    World
    Chocobo
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kosmos992k View Post
    No, their solution to DPS complaints about Q times is to reduce the number of tanks needed to 1 - at least in Void Ark and parts of Crystal Tower. I really hate to tell them this, but in the long run, this is just one more factor that alienates people who actually enjoy playing tank.
    In Crystal Tower, there was hardly any need for 2 tanks per party. Tanks were just nerfed DPS for the most part. Even with 3 tanks per alliance, half the time 2 tanks are just DPS until 1 very small portion of the fight. If you enjoy tanking, 24 player raids aren't the smartest content to do when you will spend 95% of the time not tanking anything or being the designated B team tank that tanks everything.
    (1)

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