What then is the new "right way" - if you'd be so kind as to share.
Logically speaking, Diadem hosts 9 parties, an Alliance consists of 3 parties.
Hence it would seem as though the ideal group breakdown would be to have 3 parties per area farming mobs.
But for this to work worth a damn, it'd be nice if we had some useful information about how track spawning actually works... Such as:
1. A progress bar, more detailed than the short list of messages we see.
2. What are the EXACT requirements to get credit towards progressing a Tracks spawn? - Claim? Deal X% damage across the party? Have Y total credit (counting hate) across the party?
3. What is the exact threshold for getting credit on a Star mob? Such that we'd know how many "max" groups we can have fighting one, probably 6-7 max.
Then there is the rather simple issue of efficiency.
Why is Triceratops island so popular?
The mobs have low hp, no mechanics, and the going theory is/was that for spawning tracks the rank does not matter, just the kill count. Hence the efficient thing to do is kill the weakest mobs available, in bulk.
Perhaps this is no longer the case?
Again, the "smart/logical" thing would be to give each mob in Diadem a certain value in terms of the tracks spawning.
Using HM as an example, IIRC Rank 3 Triceratops have ~...lets call it 'G' HP, and no mechanics. Rank 5 Sanuwas have 2.333*G HP, trust me on this, and a very annoying aoe knockback mechanic.
On an efficiency scale, it is more than twice as efficient to kill Triceratops than Sanuwas. Form a time perspective, this is closer to 3x more efficient due to dps (and time) lost on Sanuwas due to the aoe KB.
So SE why not implement something like the following.
Use the lowest health, no mechanic mob as a baseline, have it be lets say 10 points.
Higher rank mobs' point value is proportional to the HP increase from the lowest hp one, so a 5 is worth 23.3 points in this case.
Now if the mob has a frontal cone mechanic, add another 0.5 to the modifier. If it is an aoe mechanic, add 1.0 to the modifier...
End results:
Points = (Mob HP / Rank 3 HP + Boolean*Frontal*0.5 + Boolean*Cone*1)*10
And lets say we require 200 points to spawn tracks.
Continuing with Triceratops vs Sanuwas, Triceratops would be worth 10. Sanuwas would be 33, due to 2.3x HP and an aoe mechanic (2.3+1)*10.
Hence it would require 20 Triceratops kills to spawn a tracks, OR 8 Sanuwas. This is starting to look more reasonable.
To sweeten the deal, add another 10% per "rank over minimum bonus" to encourage seeking out stronger enemies. In HM this would mean that 3's are unaffected, 4's are worth 10% more, and 5's are worth 20% more. This would bring our Sanuwa point total to 39.6, or 40, so 250 for tracks would mean 6 Sanuwas and some random 4.


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