Results 1 to 10 of 137

Dev. Posts

Hybrid View

  1. #1
    Player
    Applesnap's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    176
    Character
    Coco Delouix
    World
    Zodiark
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Naoki_Yoshida View Post
    The mixing of battle classes/jobs with gathering classes
    Everyone knows the issue here, unfortunately. If they are gathering, they're not contributing anyway so they're already diminshing the battle capabilities of the party. Sadly, nothing addresses the "loot drops --> gatherer changes class and lots anyway" problem, so it seems we're stuck no matter what.

    Quote Originally Posted by Naoki_Yoshida View Post
    Players ignoring monsters after managing to land the first attack
    Pertinent to Fresh Tracks in particular, I believe that everyone should have to compete for a reward. Otherwise, people are unfairly gaining with little to zero additional effort. Why should one Shadow Flare etc. claim your mob and automatically give another party full credit without helping to kill it? That seems very unbalanced.

    Otherwise, I like the Diadem and its teamwork aspects, so thank you all. It's just often marred by bad attitudes and selfishness.
    (1)

  2. #2
    Player
    deos's Avatar
    Join Date
    Oct 2014
    Location
    Gridania for life!
    Posts
    165
    Character
    Koromo Amae
    World
    Phoenix
    Main Class
    Conjurer Lv 89
    Quote Originally Posted by Applesnap View Post
    Everyone knows the issue here, unfortunately. If they are gathering, they're not contributing anyway so they're already diminshing the battle capabilities of the party. Sadly, nothing addresses the "loot drops --> gatherer changes class and lots anyway" problem, so it seems we're stuck no matter what.
    simple solution:
    if you want the right to roll on loot, you must have done anything that generates hate (dmg/flash/healing) to the mob while on a combat class (autohit as gatherer does not count)
    since generating hate brings you infight where you cant switch without running out of range first, this would make it extremely bad for gatherer that want loot anyway since they loose way too much time
    (0)
    Last edited by deos; 11-25-2015 at 09:47 PM. Reason: clearing text up