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  1. #1
    Player
    Silenka's Avatar
    Join Date
    Jul 2014
    Posts
    15
    Character
    Silenka Tirial
    World
    Siren
    Main Class
    Fisher Lv 80
    Of course the hardcores who spam Diadem for a week are going to get geared up fast - that's because there's no lockout. The exact same thing would happen with esoterics if they were uncapped (or Void Ark, or any current content). They finally put in some content that isn't saddled with a weekly lockout and now they're confused why players are getting geared up faster. Hint: it's because you handed the players the situation you were trying so hard to avoid every patch on a silver platter with ZERG emblazoned on it. Embrace it! Players hate lockouts! Let the hardcores grind the crap out of 210 gear and let the people who do Diadem less often still have a decent chance at getting 210 gear. Why nerf something that was going well? (Protip: players also hate nerfs).
    (5)

  2. #2
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by dark494 View Post
    They need to just go all in and make diadem more like XI's Abyssea. There are so many changes they could make that would improve Diadem and make it interesting, which is what made abyssea so much fun to be in. Simple things like
    • Locking enemy rewards to only the alliance that claims (incentivizes groups to spread out to all parts of Diadem and not pack-rat the entire instance onto the same island)
    • Diverse chests with different drops
    • Simple weakness system
    • Force spawn S ranks using key items, not random points generated by mindless killing
    • Ability to extend your alliance's time in Diadem

    And so much more. If anyone doesn't know anything about Abyssea, just check out the wiki and see how many interesting and different things you can do there. http://ffxiclopedia.wikia.com/wiki/Category:Abyssea
    To add more to this, they could make S rank key items drop through specific methods (with gathering giving you random NM pop items like Abyssea's Gold Chests) and make it so you can't enter Diadem without getting rid of any you have from previous runs. They could also make different NMs drop different selections of gear (with multiple options for each slot and each role) so that once enemy information has been figured out groups could go in and prioritize which gear they want to go after. Abyssea gets a bad rap but I think it's probably what they intended Diadem to be like as far as "a place to do a variety of stuff" is concerned so I hope they take more cues from it.
    (0)
    Last edited by Estellios; 11-28-2015 at 11:36 AM.

  3. #3
    Player
    odintius's Avatar
    Join Date
    Mar 2011
    Posts
    901
    Character
    Odintius Baelsar
    World
    Coeurl
    Main Class
    White Mage Lv 80
    I just think they need more variety of objectives to the area and randomize it when you enter never always the same. The rewards for doing them like a item that spawn a tough nm, they need to be creative though on that front imo.
    (3)

  4. #4
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    What about issues with kill credit when more than three groups are clearing the same area http://forum.square-enix.com/ffxiv/t...g-Chest-Credit ?

    I find the comments about spawnrate of lower cycle mobs concerning. Mostly because of the kill credit bug when more than three groups are clearing. Most of the groups I've seen clearing low level mobs are FCs avoiding kill credit problems in comparison to when everyone zergs dinosaurs.
    (2)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  5. #5
    Player
    Daemius's Avatar
    Join Date
    Aug 2013
    Location
    Terncliff
    Posts
    206
    Character
    Talia Rai
    World
    Diabolos
    Main Class
    Gunbreaker Lv 90
    Dunno if it's been said already but what about just removing ilvl 210 drops and gate them behind spoils instead? My first thought was ilvl 210 should just be removed entirely from the equation but I realize you guys probably want players participating in the content you spent so much time on and removing ilvl 210 drops would instantly kill Diadem participation.
    (0)

  6. #6
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    to me Diadem was boring from the beginning, just a huge zerg fest combined with rng when it came to drops
    sure you can get some very nice pieces, but imo it isn't worth the time you have to grind grind grind. you could go 1000 times and not get what you are looking for. this is not like relic grind which will reward you at the end no matter how boring it is. it is purely luck based.
    I'll probably not gonna join my FC anymore when they wanna run Diadem... unless they force us into it through the new anima weapons.

    So much wasted potential
    (5)

  7. #7
    Player

    Join Date
    Jun 2015
    Posts
    193
    We did a HM Diadem today, with 4-5 groups in there, for full 90 minutes we tagged 80% of mobs through pulling.

    The whole time we had 2 stars spawn in the entire zone. We tried Triceratops isle for 40 min and dino island for remaining time.

    Pretty crazy nerf bat.
    (0)

  8. #8
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    It saddens me that SE doesn't realize the problem is the rest of their content is WAY TOO GATED or otherwise unrewarding....
    (6)
    Mama Kat of Terra Salis on Ultros: http://terrasalis.guildwork.com/
    My Youtube Videos: https://www.youtube.com/KatrisaAshe/videos
    Terra Magazine Articles - http://goo.gl/t7mwll

  9. #9
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    All this is almost literally like jumping the shark then killing off the star of the show that jumped the shark in the next episode.

    Someone else mentioned how irrelevant 210 gear will be after 3.2 so there was really no need for this drastic a measure.

    And the thoughts from several about things being lost in translation is so true. The phrase about gatherers gathering more because of not needing lotting rights makes no sense at all; people are less mad at a gatherer that passes than one that still lots by a longshot. The idea of removing lotting rights if you haven't generated any actions is really the only way to go; I've even had times in alex normal in df where we realize a guy wasn't participating at all, only to have them lot stuff in the end, where this would have been useful. And there's no detriment against it; long as they can code it properly there's no downside to preventing people from lotting drops from fights they didn't participate in, in any content.

    At least if there is a translation error we have to hope the JP players are as perplexed about this answer as we are, because the one thing we can be sure isn't a translation error is that nothing's being done about a valid issue.
    (2)

  10. #10
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Alistaire View Post
    ...At least if there is a translation error we have to hope the JP players are as perplexed about this answer as we are, because the one thing we can be sure isn't a translation error is that nothing's being done about a valid issue.
    Unfortunately it appears that the tranlatoin has no error...

    http://forum.square-enix.com/ffxiv/t...=1#post3448727
    (0)

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