hi Everyone. new to the forums. how about having rare monsters spawn on gatherers gathering in groups while battlers defend them? make them work together?

hi Everyone. new to the forums. how about having rare monsters spawn on gatherers gathering in groups while battlers defend them? make them work together?
Every time I went I got 2 hours of carpal tunnel. That's about it. Now it's going to be 2 hours of carpal tunnel for even less chances at maybe one piece of gear even considerable to be worn, as the multi stat overloaded gear is the only one worth equipping.
Uhh, what? They already do this because for them there is no reason not to when they can still roll on the DoW/DoM loot. That's "weakening the battle capabilities" of parties already.If we set a rule making it so that players who don't take part in battles can't lot on loot, we would end up with people simply going off to gather since they don't need lotting rights, which would mean that we could potentially weaken the battle capabilities of parties.
Making it so they can't do this would tell gatherers "you want DoW/DoM loot? you have to fight for it like everyone else" which is what SHOULD be happening already. Either that or DoW/DoMs should be able to lot everything the gatherers gather.
It isn't enough. Not with a whopping nine parties being able to occupy the same space.we have set it so that the percentage of HP needed to be reduced is lower than that of the normal open world.

What are low rank monster? I - III? I - IV? I - V?
So, will it kinda stay the same for us, if we just zerg in normal the III - IV? or/and in hard IV - V?
Since my runs in diadem normal were always about zerging the III - IV to spawn V and Star rang monster. Will something change to that?
edit:1
The most important part that i see, if the definition of low rank monster. I would understand if u want to give different spawn chances for Stars depending on the rang of the monsters killed.
edit 2:
The drops chance of 210 gear in bronze and silver chests were so low, that it didnt even matter. Gold chest is the way to go. The most important part is the definition of low rank monster.
Last edited by Levi; 11-25-2015 at 07:06 PM.
That's a good point. Most "Dino Island" groups are pretty much doing rank III-Vs, so maybe it is unchanged for those groups. If that is the case, the change probably won't affect much of anything and I unequivocally withdraw my objections.



Aetherial Gear should probably cap its total substats at the same number that a raid piece could get. For example, if a raid piece can have 25 speed and 40 crit, an aetherial piece of the same slot could have up to 65 points distributed between its substats. The way it is right now is dumb and producing pieces with 20+ more total stats than raid drops.
Otherwise maybe good changes? Hopefully it encourages moving around the map more.
Maybe I'm missing something but all it seems like you guys are doing is making the content more grindy, therefore making it less fun. The drop rate on good i210s is very low as is, so you're lowering it, and then making Dino Island slower by changing respawn times. Now, there's no chance that any other method other than Dino Island is going to be faster, so we're still going to be doing the same thing except... slower? I don't see how that's fixing anything. The team isn't fixing any of the core issues with the content. With a rare post from the mighty Yoshi-P I'd expect something more major, I know that's a lot to expect in a hotfix, so I'll hold my tongue further until 3.2 I guess.
I think this image sums up this post quite well.
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Last edited by Colorful; 11-26-2015 at 02:11 AM. Reason: typo


Could someone explain this to me? Surely I'm missing something. I don't understand it....
"If we set a rule making it so that players who don't take part in battles can't lot on loot, we would end up with people simply going off to gather since they don't need lotting rights, which would mean that we could potentially weaken the battle capabilities of parties. "

You are seeing right. There is nothing to understand in that sentence.Could someone explain this to me? Surely I'm missing something. I don't understand it....
"If we set a rule making it so that players who don't take part in battles can't lot on loot, we would end up with people simply going off to gather since they don't need lotting rights, which would mean that we could potentially weaken the battle capabilities of parties. "
Hopefully I'm wrong, but it sounds like what you're saying is that you're not only reducing our opportunities to kill monsters that drop i210 gear, but also reducing the drop rate of i210 gear, effectively making The Diadem pointless after you get your Pegasus mount.Moreover, the frequency of drops for high level gear is beyond what the development team expected, breaking the balance with other content.
The time it takes for monsters to respawn will be adjusted, and the balancing will be changed so that instead of groups camping in certain locations, players can choose between hunting on the move or camping depending on the size and strength of their groups.
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