I'd love for Thief to be a real job and not a half baked class.
I'd love for Thief to be a real job and not a half baked class.
I was ok with it because in the original FF thief got class changed to ninja. of course in that game thief didnt even steal, just "supposedly" had alot f luck that allowed you to flee battles easier. NIN in that version used low level black magic, at least. But with later iterations making both an official job, i feel you, but how exactly would you make a thief job? They even furthered the nope with NIN new enmity changing skills
I think Doma is still a ways off, so next possible place could be Near East aka Thavnair? That being said...
Tank - Mystic Knight
Mystic Knight so fits Thavnair, turbans.
Imbuement of sword = tank stances? Fire = dps, Blizzard = tank, changing imbue could also change certain combo effects/ability effects.
Lightning for utility, stun, range pull, etc.
Various shields, Shell, Barrier, and Wall.
Dps - Geomancer
Still no new Caster Dps! Does fit Heals more but would be neat as a Dps, though may differ to original ff geomancers.
Sandstorm, sinkhole, petrify?, Quake LB!
Could still play support role like that of MCH and BRD. Something like changing terrain = effects similar to songs?
Healer - Dancer
Dancer outfits, Does fit Dps/Support more but would be neat as Heals.
Various buff/heal dances, melee ranged heals - Dance Partners! XD
Would still need some form of range so it doesnt have a disadvantage to other healers and to prevent tunneling. >.<
That's mathematically incorrect. With 1:2:1 light parties and 2:4:2 full parties, 3 new jobs should leave us with 4 tanks, 8 DPS, 4 healers.
More specifically we should have 4 tanks, 4 melee dps, 4 ranged dps, 4 healers. Looking at the existing jobs, we're missing 1 tank, 1 melee dps, 1 healer.
There's more to it than just that in FFI, Thief upgraded to Ninja. Ninja has a long history of requiring Thief, or heavily benefiting from levels in Thief in the series. The first named Ninja, Edward "Edge" Geraldine, even had both Steal and Mug as abilities in FFIV and the After Years. Meanwhile, in all three Tactics games, Ninja requires levels in Thief to unlock. In other games where Ninja is again, unlockable, it is often a while after you get access to Thief and shares a lot of equipment with Thief. Honestly, just accept that Ninja is to Thief and Rogue as Paladin is to Gladiator or Black Mage to Thaumaturge.I was OK with it because in the original FF Thief got class changed to Ninja. of course in that game Thief didn't even steal, just "supposedly" had a lot of luck that allowed you to flee battles easier. NIN in that version used low level black magic, at least. But with later iterations making both an official job, I feel you, but how exactly would you make a Thief job? They even furthered the nope with NIN new enmity changing skills
Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!
[QUOTE=MiniPrinny;3699824]There's more to it than just that in FFI, Thief upgraded to Ninja. Ninja has a long history of requiring Thief, or heavily benefiting from levels in Thief in the series. The first named Ninja, Edward "Edge" Geraldine, even had both Steal and Mug as abilities in FFIV and the After Years. Meanwhile, in all three Tactics games, Ninja requires levels in Thief to unlock./QUOTE] yeah i wasnt gonna go as far as to add edge and all but youre definitely right, in ff5 i think they made a distinction to seperate the two main things(3 as well? cant remember just know ninja was the ultimate melee in that one as sage was the ultimate caster) anyway yes youre absolutely right, more reasons behind what i was saying, but i am curious as how they would make t different and distinct to ninja/rogue is in 14
Already put up what I would think 4.0 could have, but thought I would add a few for other possible places like the Garlean Empire and Doma >.<
Garlean
Tank - Whatever Rhitahtyn is suppose to be with his Gunshields, or... maybe a kind of engineer that uses smaller magitek armor? XD
Dps - Definitely a gunblade wielder, not sure what called, Ravager? Duelist maybe?
Heal - Chemist, simple enough >.<
Doma
Tank - Samurai, still unknown for being dps or tank, but cant really think of anything else that would fit
Dps - Kind of want to see a Gambler, RNG dice and even cards but with possible bad effects unlike AST's card, oh the pain XD
Heal - Exorcist would be pretty neat, heal/buff party members while removing buffs or adding bad effects to enemies, and maybe getting some help from friendly spirits!
I know this will probably never satisfy the proponents, but I doubt that we will ever see Chemist as a job. Mainly because we already have Alchemist as a DoH class. We may get a class that has mix as an ability, but I seriously doubt it'll be called Chemist. And I can virtually guarantee you that we'll never get a job healer or otherwise that will require consumables just to do its job. I could see a job such as Oracle or Onmyoshi getting the mix ability potentially.
If 4.0 is in Ala Mhigo
Tank : Viking (With Hammer - Mjolnir for Relic)
DPS : Mystic Knight (Ala Mhigo = Ilberd = Enchanted his sword)
Heal : Chemist (Not a magic healer and this is very cool)
If 4.0 is in Doma
Tank : Samurai
DPS : Beastmaster / Artist (Weapon : Brush - Paint Beast and Yokai with Ink and magic Ink power - Okami x Naruto's Saï)
Heal : Exorcist / Onmyôji (Weapon : Talisman or Amulet)
Last edited by alex4815162342; 05-17-2016 at 08:24 PM. Reason: add
Serveur CerberusLinkshell : Chroniques d'EorzeaYoutube : Final Fantasy Watchers
Assuming Ala Mhigo
Tank: Runic/Mysic Fencer/Knight: saber type swords, stances are enfire, enblizzard, and/or enthunder. Tank stuff.
DPS: Red Mage/Ravager (rapiers as weapon, each ability will be element based like fire strike and whatnot and has some party buffs and multiple enfeebles [or multi dots since debuffs we get are generally useless in most situations]. Dps in between bard/machinist and monk/drg/nin).
Healer: Dancer (TP based frontline healer similar to the ff11 version. Waltzes as cures, sambas as buffs [i.e. drain samba restores health like bloodbath for the party members attacking yhe same target], steps as debuffs, and a combo or ability that restores some TP.)
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