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  1. #141
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,471
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Yuni_Queen View Post
    We won't get two tanks.
    This is not the lack of tanks problem, that queues are long or something

    It is a role problem. Playing tank is too much for more casual players, especially when it comes to raids or Extreme trials.
    Besides, we have composition 1 tank, 1 healer, 2 dps - having equal amount of tanks, healers and dps will only give us (us -> tanks by heart) more choice, what to spam expert roulette with.

    Eventually more bad tanks, that wanted to have Red Mage as tank, spaming forums with "RDM tank pl0x" and then suddenly realized, that tanking is not what they wanted, spaming forums with "fix RDM to dps pl0x".
    I agree with this sentiment. The devs trying to entice people into the least-played role by placing a frequently-requested job in it is a poor way of incentivizing more people to play that role- you instead end up with people playing that role poorly (see DPS DRKs whining, early HW) and just stoked to be playing their favorite job. This makes me very uneasy about what XIV's devs might do with popular jobs like Red Mage and Blue Mage that are known for being flexible in past iterations.

    On a somewhat related note I'm also not sure if the devs can feasibly make healer Dancers work. There's so much fundamental changes and balancing they'd probably have to make for a job that can main-heal and stay in melee range, and then the inevitable healer DPS arguments will pop up, among other things. It really just sounds like more work than what the devs have been known to bother with.
    (1)

  2. #142
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    In FF XIII, there are some birds monsters dancers DPS who use "Last Dance" as attack and one type of this bird is a dancer support who inflict debuff to our team with "Disastrous Dance" and can buff his team.
    i think it could fit well with Doma and maybe we will see these monsters in one of the next expansion.
    (0)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  3. #143
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ceasaria View Post
    maybe we will see these monsters in one of the next expansion.
    Please no. i hated those douchebags.
    (0)

  4. #144
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Quote Originally Posted by Yuni_Queen View Post
    Please no. i hated those douchebags.
    You might see them in game you know one day since XIV loves to borrow models from last 3 FF's
    They might be easier to kill in this game though, remember how Dreadnought was a boss in XIII? just a regular enemy now.
    (3)

  5. #145
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Cidel View Post
    I agree with this sentiment. The devs trying to entice people into the least-played role by placing a frequently-requested job in it is a poor way of incentivizing more people to play that role- you instead end up with people playing that role poorly (see DPS DRKs whining, early HW) and just stoked to be playing their favorite job.
    That's true, but there is also the other end of the spectrum, there might be able who will be willing to get good at tanking because they really like a new tanking job. This is purely anecdotal evidence and obviously won't apply to everyone, but to use an example from my own personal experience, I had a friend who was never in to tanking at all, didn't like the role or wanted the responsibility.

    But while we were playing WoW together, once the Death Knight came out he suddenly got really in to tanking and actually got really good at it. Now again, this won't apply to everyone, but I'm sure there are some individuals just waiting for the right class to come out before they try tanking.

    Quote Originally Posted by Cidel View Post
    On a somewhat related note I'm also not sure if the devs can feasibly make healer Dancers work. There's so much fundamental changes and balancing they'd probably have to make for a job that can main-heal and stay in melee range, and then the inevitable healer DPS arguments will pop up, among other things. It really just sounds like more work than what the devs have been known to bother with.
    I don't know about it needing to be in melee range, the only experience I have with Dancer though is in the first Final Fantasy Tactics, in that game she could stand anywhere on the field and just dance to debuff her enemies without being anywhere near harm's range since the dances had unlimited range and automatically hit all enemies, it was awesome.
    (1)
    Last edited by Khalithar; 05-16-2016 at 06:53 AM.

  6. #146
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,907
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    I hope the future classes will be fresh and different from the current ones.
    (5)

  7. #147
    Player
    Bulwyf's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Konrad Curze
    World
    Exodus
    Main Class
    Dragoon Lv 70
    I want Samurai as the first class to be either DPS or Tank. And if it has to be one role then DPS.
    (0)

  8. #148
    Player
    Asuras's Avatar
    Join Date
    Aug 2013
    Posts
    51
    Character
    Asuras Blood
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 89
    I wouldn't mind another gathering profession called a Collector. Instead of simply being a mat bot for crafting professions, Collectors can venture out to collect relics that combine into sets to create unique glamours and heirlooms (for housing). The system would be similar to collectibles in other games such as Rift and Everquest; I think it would work pretty well in FFXIV (with cards and people crazy-farming for bird whistles and all that).
    (2)

  9. #149
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    I'm going to go with

    Samurai (DPS)

    At this point I really think SAM has to be in there. The leaked/spoiler/mistake/tease in that one live letter and the talks about it have kind of really hinted that it's in development and it seems to make sense for the next location so... In fact, I would not be surprised if it is the first job announced or the job the derplander or whatever his name is in the trailers changes into on said trailer.

    Mystic Knight / Rune Knight/Fencer (Tank)

    I'm thinking more like Ceres and General Leo (FF6), but the Mystic Swordsman (FF5) also has a turban and an Eastern theme to it. Though the Mystic Swordsman was much more a dps than a tank if I recall correctly, though I think it could work as a tank.

    Seer (Healer)
    I mean they did kind of tease Ninja in the main story quests... so why not?




    I would die to see RDM/Spellblade in the next expansion, but I'm really not going to hold my breath for it.
    (2)
    Last edited by Reiryuu; 05-16-2016 at 01:49 PM.

  10. #150
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Cidel View Post
    On a somewhat related note I'm also not sure if the devs can feasibly make healer Dancers work. There's so much fundamental changes and balancing they'd probably have to make for a job that can main-heal and stay in melee range, and then the inevitable healer DPS arguments will pop up, among other things. It really just sounds like more work than what the devs have been known to bother with.
    I imagined a possibility of DNC being a mid-range job with their main weapon being a ribbon (weavers get a weapon to craft now! =p). So they wouldn't have the range of a bard, say, but they'd be out of melee range.
    (3)

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