Reached 3.1 and completed it love the game, Heavenward reminds me of old school Final Fantasy games like IV and V a long journey that feels like an adventure. Very good.
But as for the gameplay I can't understand why there's so many icons in battles for different things or why icons are so inconsistent.
I attempted Thordan EX the other day for the first time blind with some friends and noticed that that is a mechanic where to my understanding you have to stack together. It looks like four arrows facing inwards
Why doesn't this stack together icon just look like the other icons where you have to stack together? (There's like a billion of these btw)
There's even a mechanic in the fight where there's a green icon that appears over your head I'm pretty sure in another fight that green icon was used but the mechanic was not similar to what you're required to do in another fight.
Purple icon in the fight is the same as the lightning strike Ramuh does in his fight? Well why can't it just look the same as what it does in Ramuh's battles?
I'm wondering if this is why people are required to read guides, because Final Fantasy XIV likes to change it's own rules a ton.
It would make things a ton easier if icons stayed consistent and they don't keep making new ones.
Void Ark's first boss for example, a dive bomb icons appears over your head, but I've never seen the boss actually do a dive bomb.
The game so far has taught us that once the green marker is above your head you better watch out because something's gonna charge at you and damage anyone who's in the way but now it doesn't do it? lolwat?
Just seems a bit too random, is there an explanation from the devs why this is a thing?
Edit: Post limit