The concept I had of Diadem was a FFXI Dynamis type of zone. An instance where an alliance must work together to complete objectives and fight mobs to REACH or UNLOCK a boss and kill him. It has potential but needs some serious changes.

This is my opinion and what I thought Diadem was going to be before launch. If you don't like it... too bad, so sad.

First off some overall changes to the modes.
Normal Mode Proposed Changes: i210 gear only drops from mega-boss. Mobs have the same difficulty and HP as Void Ark and is to introduce them to the mechanics of Diadem for hard mode. Can not pop additional 2 star mobs.
Hard Mode Proposed Changes: Drops i210 gear from 1 star and 2 star mobs. Can pop additional 2 star mobs.

Continued in Post 2