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  1. #1
    Player Jhett_Magnum's Avatar
    Join Date
    Dec 2014
    Posts
    385
    Character
    Zanku Hado
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70

    Advanced cross skills?

    Let me start off by saying that if you feel the cross class system is where it should be then by all means scroll past this thread.

    I think that we we need a better cross class skills because besides having like 2-3 mandatory skills we also have others that doesn\\'t even make sense. Why does WAR get access to savage blade and PLD gets cure?
    Basically we aren\\'t PLD/WHM WAR/ PLD but PLD/CNJ and WAR/GLA which is boring to me.

    But what if we got access to more USEFUL cross skills from JOBS?

    What if we got traits that when we used a JOB skill it\\'d work differently in a way that it won\\'t upset game balance?

    Ex. Not to be taken seriously.
    Let\\'s say PLD uses Presence of mind and gets spell speed buff under shield oath or a Atk speed buff under sword oath.

    Let me know what you guys think.
    (0)

  2. #2
    Player
    Anova's Avatar
    Join Date
    Oct 2011
    Posts
    861
    Character
    Deneb Algiedi
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    I generally like this idea. But I don't think Job Abilities are the best for this.

    Cross-class abilities are currently a crutch to provide identical skills and mechanics between Jobs and Classes of the same role. It was built because of legacy 1.0 coding and is retained because of gameplay. However, I don't think Job Abilities should be used as cross-class and should be unique to the Job. You would have to recode Job cross-classes anyway because you need a more restrictive version for cross-class anyway.

    Job Abilities are designed to fit within the theme of the Job and to fit together to provide a cohesive gameplay experience. If you let Paladins cross-class something like Tetragammation or Benediction, it won't necessarily make them better tanks. It makes them better healers (which may cause a change in the meta, but that's not the point of this thread). The point is that Job Abilities carry a lot of luggage in terms of flavor, lore, and gameplay that won't necessarily mesh well.

    Instead, I want a pool of general abilities that all Jobs and Classes can use. Some Abilities may require certain class or job levels to unlock, but all of them can be accessed by any Job/Class. The benefits of these abilities are going to be slightly less powerful or have longer CDs than those earned by Jobs or Classes, but that frees up cross-class abilities for actual customization. Roles may have their own sets that come gratis (again some may require unlocks) that don't take up a cross-class slot (Provoke for tanks, etc). It'll require balancing yes, but so would any attempt at creating alternate versions of existing Job abilities.
    (1)

  3. #3
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Personally, I would have loved your last 'armory' slot being a capstone slot; It would get the benefits of Traits should you have them unlocked.

    But then everyone would just slot traited Blood for Blood and call it a day.
    (0)