Whatever you say man. No point talking to someone resorting to personal attacks.
You just seem to have no idea what the "casual raiding" scene is like
That's an oxymoron. 1% of raiders =/= casual raiders.
And even then, "casual" definition differs people by people, but it doesn't change the fact that the general census is that A3S and onward is incredibly overtuned, the clear rates are concerningly low (admiringly by the developers, who intentionally designed these to cater to the high end raiders, so wut?), mass server transfers for a "better raiding scene", and that Normal mode can be done with even someone that's afking outside of the boss arena because it's so loose and undertuned comparable to a 24-man raid.
Last edited by RiceisNice; 11-27-2015 at 12:29 AM.
____________________
I'm starting to think people blur the lines between the meaning of casual and hardcore. I know many people who are skilled to do as3 but have bad luck with statics losing people and spending time and energy to replace them. I still remember the 9 hour battle against absolute and thank god no mmo is that stupid to put in hardcore crap of ff 11 days. I got kicked from my raid team because I said f it and went to bed.
Thats good to know actually, it shows a lot of integrity that the apply localization for specific languages, and not just 'wester' or 'english'. It also seems to be an improvement over the way that things may have been handled before. Either was, it's good news.
no its not
hardcore raider (1%) can kill it without proper gear, casuals can kill it with proper gear, in the end everyone should be able to
a3s is nothing different then some kind of titan hm/ex just with 4.3m instead auf 300k hp, memorize some easy mechanics like sluices or protean wave and combine them later. Titan had landslide, exploding gaols and plumes at the same time
all what a3 requires is a knowledge of playing your class and to tunnelvision for only 60 instead of 90%, tough you still can tunnelvision most of it by just following set patterns for every mechanic, which will never change and are always the same
FF XIV don't have 4 Million active players. It is said to be 4 Million Accounts. Active player are estimated to be around 400k-500k. Means an earning of ~5.5 Million Euro. Now subtract taxes, Salary, Server leasing, services, Development of Content and Expansions, Services, Translation and ofc. profit.i'm the only one bothered by the fact that Yoshida did admit that they was unable to offer enough instance of diadem?
i means with a game for 4 million + people (as they have said) isn't normal to expect high congestion and to have the hardware ready for it?
.... between the lack of manpower and hardware we can't expect them to do miracle, but still i'm bothered by the fact that every month they get more of 40.000.000 euro (and i'm sure i under estimate how much they get) even if we count the maintenance and support team for 10.000.000 (what is far too much) where go the other 30.000.000. i can understand that the society get them but don't they can reinvest a bit into the game? i means god with the cash they get per month can't we expect a better support of SE to the dev?
Hmmm... am I the only one who thought of "Oh hey, personal housing?"Yoshida: With FFXIV now, within a single server process thread, we have a technique called "instance of an instance" which allows us to create multiple instances.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.