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  1. #1
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Cluebilly View Post
    Wasn't it the same with Iceheart too?
    I believe it was.

    I really, really wish we had the choice between the more direct translation from JP to EN and the Localized EN version when choosing which dialog should appear during cutscenes. If you play with Japanese language cut scene audio, the localized text doesn't always make sense, so it would be wonderful if we could choose to have the translation that's more directly related to what's being spoken by the characters.
    (4)

  2. #2
    Player
    Cluebilly's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    231
    Character
    Roksha Alkdnar
    World
    Famfrit
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kosmos992k View Post
    I believe it was.

    I really, really wish we had the choice between the more direct translation from JP to EN and the Localized EN version when choosing which dialog should appear during cutscenes. If you play with Japanese language cut scene audio, the localized text doesn't always make sense, so it would be wonderful if we could choose to have the translation that's more directly related to what's being spoken by the characters.
    I can agree with that to a degree. It kind of reminds me of the whole Nael thing. Though that one is something I won't go on about further.
    (0)

  3. #3
    Player
    Phyllo's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    786
    Character
    Phyllo Tia'ristel
    World
    Phoenix
    Main Class
    Machinist Lv 77
    He's not a perv, he just has some sort of heavy obsession on the wol.
    (2)

  4. #4
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Did I misread, or did that interview say they officially support Windows 10? If so, I missed that announcement.
    (0)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  5. #5
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i'm the only one bothered by the fact that Yoshida did admit that they was unable to offer enough instance of diadem?
    i means with a game for 4 million + people (as they have said) isn't normal to expect high congestion and to have the hardware ready for it?

    i have the feeling the game don't receive the support he need, maybe explain why a lot of the content release seems halfassed soo far.... between the lack of manpower and hardware we can't expect them to do miracle, but still i'm bothered by the fact that every month they get more of 40.000.000 euro (and i'm sure i under estimate how much they get) even if we count the maintenance and support team for 10.000.000 (what is far too much) where go the other 30.000.000. i can understand that the society get them but don't they can reinvest a bit into the game? i means god with the cash they get per month can't we expect a better support of SE to the dev?

    with 4 million people paying the 10 euro account for one years it's more of 480 million per years, i can't fathom why the team can't get a better support from the HQ with this much cash flowing... even if we take out the 120 million of support and stuff like this, i can't understand where go the 360 million...
    (6)
    Last edited by silentwindfr; 11-25-2015 at 09:07 PM.

  6. #6
    Player
    Cheraa's Avatar
    Join Date
    Aug 2015
    Posts
    182
    Character
    Cheraa Zedd
    World
    Odin
    Main Class
    Paladin Lv 60
    Quote Originally Posted by silentwindfr View Post
    i'm the only one bothered by the fact that Yoshida did admit that they was unable to offer enough instance of diadem?
    i means with a game for 4 million + people (as they have said) isn't normal to expect high congestion and to have the hardware ready for it?

    .... between the lack of manpower and hardware we can't expect them to do miracle, but still i'm bothered by the fact that every month they get more of 40.000.000 euro (and i'm sure i under estimate how much they get) even if we count the maintenance and support team for 10.000.000 (what is far too much) where go the other 30.000.000. i can understand that the society get them but don't they can reinvest a bit into the game? i means god with the cash they get per month can't we expect a better support of SE to the dev?
    FF XIV don't have 4 Million active players. It is said to be 4 Million Accounts. Active player are estimated to be around 400k-500k. Means an earning of ~5.5 Million Euro. Now subtract taxes, Salary, Server leasing, services, Development of Content and Expansions, Services, Translation and ofc. profit.
    (1)

  7. #7
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Cheraa View Post
    FF XIV don't have 4 Million active players. It is said to be 4 Million Accounts. Active player are estimated to be around 400k-500k. Means an earning of ~5.5 Million Euro. Now subtract taxes, Salary, Server leasing, services, Development of Content and Expansions, Services, Translation and ofc. profit.
    They say over 5 million accounts (actually I think it says 5.5 million on one of the more recent things I've seen), not 4 million. I'm not sure about the active player estimates, 400-500k might be an underestimate of the active player-base if it's not SE's own data on concurrent users. A lot of the metrics used by third parties to gauge player activity are based on progression content, which depending on the type of player may not be a good indicator of activity. They also scrape the Lodestone for the data, and data scraping from websites is not always the most reliable way to obtain information.

    For example, I doubt my character counts as active on many of those 'counts' and yet I'm on almost every day for a couple of hours at least. But because I don't run progression content, I'm unlikely to trigger many (if any) of the conditions third party 'surveys' use to determine activity. I know I am not alone in this.

    Also, has anyone ever tried to count up all the accounts permanently disabled because of RMT or other illegal activity? If you go through those weekly reports I'd guess that we are *well* past half a million accounts that have been listed as being permanently banned from the game. In an ideal world, I'd hope that their number of accounts that they tout would *not* include those RMT accounts that they have identified and taken action against. This is not an ideal world however, so I don't know if they exclude known RMT accounts from the number of user accounts that they claim.

    Quote Originally Posted by Malakai View Post
    Hmmm... am I the only one who thought of "Oh hey, personal housing?"
    No, but it depends on how many instances within instances their architecture is designed to handle.
    (1)
    Last edited by Kosmos992k; 11-28-2015 at 01:48 AM.

  8. #8
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Kosmos992k View Post
    snip
    The counting is done with public informations one cannot hide. Levelling up, getting minions and mounts, etc... gathered on characters that are above lv20-ish over 2 month or so. This is actually way more accurate than anything else we an have actually as SE refuses to give real data.

    The last estimation was about 650k players iirc.
    (6)

  9. #9
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kuwagami View Post
    The counting is done with public informations one cannot hide. Levelling up, getting minions and mounts, etc... gathered on characters that are above lv20-ish over 2 month or so. This is actually way more accurate than anything else we an have actually as SE refuses to give real data.

    The last estimation was about 650k players iirc.
    I know it's public data, I also know it's scraped from the Lodestone. I'm just saying that the numbers may be an under-estimate because it's difficult to gauge activity of players who are not progression minded, and take their time. I guess it depends on the kind of depth that they go to when obtaining their data. If they obtain the class page from your character summary information on Lodestone, and keep the previous record for a comparison, then they could even compare the number of XP, not just the levels. If they are going to that kind of dept than any concerns I have had in the past would be gone.
    (1)

  10. #10
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Some number scrapped from lodestone:

    Total Player Characters: 7,819,881
    PCs with at least one class at 50: 1,324,414
    PCs with at least one class at 60: 385,651

    From https://www.reddit.com/r/ffxiv/comme...ta_and_charts/

    This doesn't include people who are leveling pre-lvl 55 of course, but it puts a dire picture on end-game if there are only 386K people to choose from (not counting the regional splits). Also one's experience on how the game is perceived at end-game may change depending on what server they roll on:

    (Graph is level 60's only)



    http://i.imgur.com/qupGctE.png

    It is too bad SE doesn't publish proper data making us rely on the loadstone... however I do think it's accurate for the majority of players. 90% of the content is done at end-game, so using "how many level 60s are there" is a good way to judge how population numbers would effect a level 60 player.
    (4)
    Last edited by Magis; 11-28-2015 at 05:00 AM.

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