
WHM doesn't need a buff at all in PvP. Especially Seal Rock...I find them to be much stronger than Astro and SCH at 60. The only thing I love about Astro in seal rock PvP over WHM is easily surviving Melee LB's because of instant shields.
I love that, for ages, SCH was the uncontested ruler of PvP healing and barely anything was said about ridiculous it was to kill a scholar.
Now Astro ascends (hurr get it) to a strong spot and everyone stamps their feet and deems it impossible to kill them.
Here's an idea: CC.
Stun them. Sleep them. Silence them. There are a billion tools for crushing an Astro, especially in large groups.
Honestly, a sleep + raw destruction combo is usually more than enough to kill them anyway. And if your other complaint is that it's hard to kill them in smaller groups: It's SUPPOSED to be. They're HEALERS. They're supposed to tank and bait you.
Stupid Stun astro gets in comparison to schs. It is annoying as hell and seems to never get resisted. Not that resists in this game work properly anyways.I love that, for ages, SCH was the uncontested ruler of PvP healing and barely anything was said about ridiculous it was to kill a scholar.
Now Astro ascends (hurr get it) to a strong spot and everyone stamps their feet and deems it impossible to kill them.
Here's an idea: CC.
Stun them. Sleep them. Silence them. There are a billion tools for crushing an Astro, especially in large groups.
Honestly, a sleep + raw destruction combo is usually more than enough to kill them anyway. And if your other complaint is that it's hard to kill them in smaller groups: It's SUPPOSED to be. They're HEALERS. They're supposed to tank and bait you.
And to the op what is the cap rotation for your Dragoon. Maybe some other dragoons will pop on here but I have been hit for 5k plus 4k and limit break. Sorry no healer can dodge 18k worth of damage in less then 30 seconds unless ast has some I win button over schs and whms. Not to mention a warrior can get 6k plus 6k plus 2k. This is just from personal experience there may be even better dps rotations.
Last edited by Stormrider; 11-25-2015 at 06:45 AM.
Uh, it works perfectly fine, you just need to realise that there are 48 other people that might also be ccing that target and making him resistant when its needed
which incidentally is also a large reason why astros are so resilient in frontlines

Problem with people now a day is quite simple, they want their job to shine at every single thing. Not gonna happen.
I think astro needs to be toned down too. The main reason why astrologian is so good is because they can heal while being attacked. Sch's instant heals are limited (and removable, though it's rare that I see anyone try to do that when I go sch) and whm mostly has to deal with it using fluid aura and repose and such. I mean, it's kind of like if you gave the other healers a permanent equanimity buff, except with the added bonus of being able to sprint around while healing as well.
Lots of mention that you need to cc ast, but every other healer is susceptible to that as well so it's definitely not a like a disadvantage only ast sees.
AST, like every other healer, has its healing reduced to a minimum if you continuously attack it. Scholar and Astro are probably better off than White Mage is, because when being attacked Scholar has their trusty fairy to heal them while, but Astro is not magically (hurr get it) better off just because they can Adlo instantly. They still cannot effectively heal their group and can only focus on themselves if they're being attacked properly. Same goes for the other too.
If AST gets nerfed, then the cooldown of Dissipation needs to be even longer in PvP.
Their minimum is an adlo equivalent as opposed to fairy embrace/whispering dawn or... regen, I guess; I think that's a pretty big deal. When you can also run around casting instant cure 2 or an actual adlo essentially indefinitely that would be a different matter. The other healers can't heal their group very effectively when they're being attacked either,as you said, so I can't say I'm seeing any obvious disadvantage.
Fairy is nice, and regen is nice, but I think uninterruptable instant casts out do both of those especially since you're mostly worried about healing off burst damage.
I don't really mind AST as is on 72 man matches but they are godly in 24 man matches especially if they are paired with another healer (as is the optimal standard composition anyway) when it comes to facing your average skilled pug group (even if the ast themselves isnt even all that skilled) this cannot be denied. It already takes about 4 dps to kill an AST (again avg skilled dps here, we know the skilled premades wont have any problems here anyway) so the reduced number of combatants in 24 man compared to 72 man alone significantly increases AST survivability. That lone AST will end up tying up all ur dmg dealing resources (in a standard 4 dps/2 heal/1-2 tanks composition party) leaving the other healer to only have to deal with 1 or 2 ppl which even on whm is incredibly easy to do anyway (god forbid its a double AST though). All that and the party still might not be able to kill off the AST if they arent coordinated enough which is not uncommon in df pug groups.
Last edited by Dimitrii; 11-25-2015 at 12:57 PM.

I agree. Astro needs a nerf in PvP. But with that said, I still kill them often. Just takes a lot more skill.
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