
Originally Posted by
Grizzak
HI sorry OP not trying to hijack your thread, it won't let me create one for some reason. I'm a new tank as well.
The forum posts and thread creations are restricted by your current level. It's dumb, but your restrictions will lighten up when you get higher in level.

Originally Posted by
Grizzak
My question is this: Say there are 3 mobs in front and 2 off to the side. I aggro mobs 1-3 no problem and then 4-5 , but start losing 1-3 due to DPS. Should my primary focus always be, on the next least enmitable mob or should it be on the mob who I already have aggro and is about to die?
I hope that makes sense.
If I understand what you're saying. It sounds like you're not securing enough Aggro before you move on to the next set of Mobs.
Keep in mind that Aggro in FFXIV works on a sliding scale. You are in a constant tug-o-war with the Dps for enmity, but you have the advantage because of Bonus Enmity caused by specific moves. So, once you stop hitting the mob you started with, you're gonna start losing aggro. If the Dps outgear you or out-spec you in anyway, you are going to start losing aggro really quickly.
*Side Notes you might find useful:
A good hint for this is learning how to use your enmity meter. When you grab Aggro on a target, look at the party list. Next to the names of each player in your party there will be a number and a small meter. If you have aggro, the number will be "A" and the meter will be full. Everyone else will be numbered according to how much enmity they have on that target in comparison to you (2 through 4 for a light party. 2 through 8 for a full party). The player you really have to keep an eye on is whoever has a "2" next to their name. If their meter is above 50% full, they are at risk of pulling aggro from you if you don't hit that target with an enmity generating move sometime soon.
** Keep in mind as well that each target in the pull (say, mobs 1-3) has their own enmity meter. Meaning those numbers in the party list will change when you change targets. This is important because ranged and AoE Dps are far more likely to pull aggro from you on your "off targets" than your "primary target." For example, say you are tanking mobs 1, 2, and 3, and you are primarily attacking mob 1. If Mob 1 is targeted, you will see the enmity meters for that target only next to the party list. If your group is made up of a Dragoon and a Blm, chances are that the Drg will be number 2 enmity on Mob 1 (more focused dmg). However, chances are also good that the Blm is "number 2" Mobs 2 and 3, because the splash dmg from the Blm's AoE spells will have been slowly gaining them enmity over you, who has only been directly attacking Mob 1.
The solution to this is to rotate targets regularly, hitting each mob with a enmity generating move so to keep aggro on all 3 targets. You could also spam your AoE a few more times, but that's typically a waste of Tp, especially If you've been holding enmity well and only lose it when pausing your attacks to get another mob. It's a fairly common practice for Tanks to swap targets frequently to make sure they are holding equal aggro on all of them.
The short answer to your question is that it is more important to hold aggro on your original 3 targets.
Every target you lose aggro on holds back your team in some way or another. Melee Dps lose their positional bonuses (because they can no longer get behind or to the side of the target that is constantly facing them), and Casters and healers get interrupted by auto attacks or having to dodge AoE's. For Dps casters, this means screwing up their rotations and mp consumption. For Healers, this means not healing which could lead to someone dying if the interruptions are frequent enough or the dmg is high enough.
Holding aggro is your top Priority. If you cannot hold aggro on one mob before moving on to the next, then you should not be pulling the next mob until the first mob is dead.
That being said, multi-stage pulls (pulls of 2 or more sets of mobs) are common in this game and can be managed rather easily. In some cases, it just requires the Dps to be patient. If you see to sets of Mobs ahead of you and run into the first one, hit them with a tomahawk/Flash/Overpower and then keep running to the next mob, some more experienced Dps will catch the hint and will wait to start attacking until you've bunched all the mobs up and popped off another Overpower or two. If the Dps you have with you are not catching the hint, than it may be prudent to ensure aggro before moving on to the next set of mobs. To do this, grab the attention of the first mob with a Tomahawk, hit them all with an overpower (you can even add a flash into this if you are worried about aggro) and then move on to the next set. Get that set's attention with a tomahawk, lead them to you first set, and hit the ENTIRE Group of them with another overpower or Flash. Managing your Tp for something like this might be a little difficult at lower levels, and you will probably need some practice, but holding aggro is your priority. When doing multi-stage pulls extra AoE's are necessary to ensure you don't lose the aggro of the first mob while gaining the attention of the second.
Sorry for the long response. I get carried away explaining things. Hope this info helps, though. Keep practicing.