I think perhaps the worst part about this is that they could simply add Instanced areas to open world dungeons, like BCNM, that would allow players to have private encounters without removing the possibility of meeting and teaming up with other people exploring the same area.

I thought they were supposed to be fostering a community, not gutting it.

Look at games like LOTRO. All of the content is instanced. How did that turn out? No one talks to each other, no one meets new people, barely anyone partys and the only way to ever get out of the void of loneliness is to get blind invited into a "Kinship".

Do we really want a game that has no social interaction because all anyone every does is log in and hit the auto instance button?