For me, it's the MCH. When the three new classes were announced, my original priorities were DRK>AST>MCH. However, once we got to see some details of the classes, and some footage, that quickly became MCH>DRK>AST. The first thing I did upon entering Ishgard during early access was make my way to the Machinist guild and pick up the class. In moments, I was interested in the characters involved within the questline, (partially helping that I was a Limsa man myself, so I felt at home with a former pirate for an instructor), and as soon as I first got to play the class itself, I knew then and there that my previous main was essentially dead to me, shot down in it's final days by a skilled marksman.....

As excited as I was for the Heavensward story after the events of 2.55, I only touched it for long enough to be able to escape the city so I could fish in the new areas when I needed a break from leveling. After that, I spent all my time leveling MCH to 50, learning the skills and layout, and getting used to my rotations. Unlike any other class I had played before or since, each skill of MCH just clicked into place where it belonged. I never once questioned, "how do I use this skill", or "where would I put this in my rotation", and instead it seemed to just fit together for me with hardly a thought. The adaptability of it drew me as much as anything, as the way you have to use the skills is based greatly on what the current situation is in the fight, with each new encounter changing what would be the best line up of attacks to use in order to get the most use out of my abilities. The result would be that while everyone was complaining about how low the MCH class's DPS was, I was actively out DPSing practically everyone I came across in runs for those first few weeks when all the content was new, and the updated class rotations hadn't been optimized. While others were complaining that the class was terrible, I was clearing content with ease with no issues related to the class itself.....

Simply put, I've played as each and every class to an extent, but none aside from MCH have ever just felt "right" when I was playing them. MCH for me is that class that shows up in one game out of a hundred, where you just feel as though it's your class, and was built for you. From the story of it's questline not putting you on some grand pedestal, to it's rotation being both simple and complex at the same time, everything about the class is just perfect to me. While I am a bit sad that so few MCH mains seem to exist, I also stand with a great deal of pride when I see my lone turret standing as the vanguard of an army of players in Void Ark, or when I have those moments where I'm outperforming everyone and showing them that we MCHs aren't just those rare bad players who can't do any damage, but that we who learn it are a powerful and versatile class in our own right.....