Buff Paladin correctly/better plz FFXIV dev team
Step 1: Stop listening to your boss Yoshi-P, and do what is right, and fix the problem, then ignoring it.
Step 2: Buff emnity on Savage/Rage of Halone multipliers to that of the other tanks, and boost the potency of Halone.
Step 3: Buff Plds dps, mainly looking at Plds dps loss while in shield oath, and bring Shield Swipe potency back up to 210.
Step 4: Buff Plds utilities or overhaul them, or just completely throw away Clemancy/Divine Veil out of the window, and just give us two skills that are actually more useful, like idk a dmg aoe for Pld, then more niche items in a already heavy, niche, Pld tool set, or give our highly situational skills to have dual uses, like Tempered Will giving Pld a Surecast or Swiftcast effect.
Step 5: Make Plds cross class skills more useful to Pld(seriously I only use Mercy Stroke/Bloodbath/Foresight anymore during raids, and that is it....stoneskin lol..cast time, and -dps, but still a great skill, but current meta just makes it less useful.
a. If Pld is meant to cast spells then have Skill Speed affect the speed which spells are casted by a Pld.
b. Vit is suppose to be tanks main stat so have spell strength on Pld be scaled with Vit, looking at Cure 1 cross class skill a less powerful, but a more mp friend alternative to Clemancy, with a actual gcd cast time of 2.5secs, and not 3secs. So scale CNJ spells first before giving Pld other spells or heals. Seriously why doesn't Pld have a trait to make CNJ skills useful for Pld.
Edit: Mmm...spell strength is also effected by weapon strength, correct? So have spell scale off both weapon strength, and Vit for Pld.
Step 6: Stop this terrible meta of physical/magical, and heavy dps tanks ideology. Tanks are tanks telling a tank by class design they can't or are less effective to tank whatever is a very bad idea, and design choice. Change the physcial/magical mitigation, and dps heavy meta, so each tank can mt or ot effectively. Tank differance in mitigation/dps should not leave a big enough gap, where a tank can't perform it's primary role, or seen less effective/burden in content.
But whatever just my quick thoughts, and means nothing on the OF, but these are things I find annoying when I play Pld, and need to change imo, and all we got is wait till 3.2 for these "tank dps changes," since Pld really didn't get buffs it needed in 3.1. But really if SE can't fix a class now, and refuses to fix, and prefers to just ignore it. I don't see how these 3.2 whatever changes are going to be anything different. It's like putting another a band-aid on top of a band-aid, does that really help? :/
***And really Plds mitigation doesn't make up for it's difference in less dps compared to the other tanks in the current raid tier. Maybe if it was so high it allowed raid groups to only bring 1 healer or just 1 tank to a group, but people would only scream unbalanced, and how broken Pld defenses are if that was a thing, Pld already has this stigma from past raids in Coil. Easiest change would be just boost Pld dps in general.

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