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  1. #1
    Player
    Exodus_Kenpachi's Avatar
    Join Date
    Sep 2015
    Posts
    128
    Character
    Exodus Kenpachi
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    It is not pointless to ask for an adjustment... It is just the TYPE of adjustment you want is pointless. You would have to break the game to give PLD enough mitigation to make it worth brining over higher DPSing tanks.

    PLD needs much more utility. Honestly I feel like PLD should bring more healing related buffs. It would be nice if they find some way that the mere inclusion of a PLD to your party comp in some way buffs healers ability to heal THE WHOLE PARTY.

    Also your idea of making a tank SO tanky that healers can DPS goes against the obvious design that SE is looking to force healers (RIP healer ACC).
    (2)

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Exodus_Kenpachi View Post
    PLD needs much more utility. Honestly I feel like PLD should bring more healing related buffs. It would be nice if they find some way that the mere inclusion of a PLD to your party comp in some way buffs healers ability to heal THE WHOLE PARTY.
    Ok, but would it change anything ? Let's say that you have a PLD, so you can heal everyone more easily...what would you do apart from that ?
    If you can't DPS, then bringing a PLD will still be worse than bringing a WAR...

    If PLD stays at a lower DPS, it must increase the overall DPS of the party in some way to compensate.
    What can be done is allowing it to replenish the party MP or TP, allowing BRD and MCH to go full DPS...but that's something that better fits the DRK, for me, because of all the "leech" effect DRK already have.
    (0)

  3. #3
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Reynhart View Post
    If PLD stays at a lower DPS, it must increase the overall DPS of the party in some way to compensate.
    The most direct route would be to give PLD a way to apply Vulnerability to their opponent. In this way, they would be indirectly contributing to group DPS. If balanced properly, it would make up the gap between PLD MT and DRK and WAR MT DPS. And in order to avoid making PLD suddenly necessary again, make it not 100% uptime (though still a result of our action, so we can control when it applies). Not sure how this would fit in with the job fantasy, but it would definitely make PLD a lot more desirable.
    (2)
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  4. #4
    Player
    Anthius's Avatar
    Join Date
    Apr 2015
    Posts
    5
    Character
    Mia Aoi
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Jpec07 View Post
    The most direct route would be to give PLD a way to apply Vulnerability to their opponent. In this way, they would be indirectly contributing to group DPS. If balanced properly, it would make up the gap between PLD MT and DRK and WAR MT DPS. And in order to avoid making PLD suddenly necessary again, make it not 100% uptime (though still a result of our action, so we can control when it applies). Not sure how this would fit in with the job fantasy, but it would definitely make PLD a lot more desirable.
    I like this idea, actually just suggested something similar in the other Paladin thread.

    Though I think the idea of the Paladin inspiring party members and giving them a damage buff may fit the Paladin theme a bit more than applying a debuff like ninja's trick attack would. Ultimately either would work while leaving the Warrior to be the "damage" tank and letting paladin still contribute to raid damage.
    (1)

  5. #5
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Anthius View Post
    Though I think the idea of the Paladin inspiring party members and giving them a damage buff
    Some kind of Divine Veil counterpart...OR, maybe Divine Veil effect could change wether you use Shield Oath or Sword Oath...
    (0)

  6. #6
    Player Februs's Avatar
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    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Reynhart View Post
    Some kind of Divine Veil counterpart...OR, maybe Divine Veil effect could change wether you use Shield Oath or Sword Oath...
    That would be nice... but Divine Veil has an awfully long CD and very specific utility. That, in itself, is not a killer (Battle Litany also has a long CD, but it's still effective), but Pld's already use it at pre-scripted parts of fights (such as high AoE dmg boss mechs). So, in fights with fluctuating boss defense (like Ravana) Pld's would not be nearly as efficient and be torn between using Divine Veil to boost offense during vulnerability phases or defense during LB's and raid wide dmg. Most Plds would have to opt for offensive uses of Divine Veil because during a lot (as in most) of Raid wide damaging attacks, the boss becomes un-target-able. Meaning the Pld would be saving the party from dmg, but wasting most of the dmg buff. Basically, no matter how a Pld used it, half of it's utility would be wasted. The only way to completely get full efficiency out of Divine Veil like this would be to bring Two Pld's and have them decided in advance who is using Divine Veil for Offense and who is using it for Defense. It's nice to have options and all... but I see this causing more problems than solving them.

    I do like the idea of changing effects based on Oath though. It would dramatically improve the enjoyment of the players and the utility of our Oaths if we had actual reasons to stance dance (besides taking full advantage of Fight or Flight). I think SE could potentially fix all of Pld's problems if they just utilized the system they already have in place.
    (0)

  7. #7
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Reynhart View Post
    Some kind of Divine Veil counterpart...OR, maybe Divine Veil effect could change wether you use Shield Oath or Sword Oath...
    I wish flash had blind on it baseline so it was a more meaningful cross class ability.

    And I wish the PLD flash talent applied a debuff that increased damage (or at least magic damage) to the target for the next 5-10seconds. Would help lagging PLD aoe DPS without just giving them a straight AoE DPS move.
    (0)

  8. #8
    Player Februs's Avatar
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    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Giantbane View Post
    I wish flash had blind on it baseline so it was a more meaningful cross class ability.

    And I wish the PLD flash talent applied a debuff that increased damage (or at least magic damage) to the target for the next 5-10seconds. Would help lagging PLD aoe DPS without just giving them a straight AoE DPS move.
    Neither of these would be effective for actual Tanking...

    If Flash bound its targets, positioning them accordingly would be extremely difficult. Tank's have to think about that kind of thing. If i'm doing a stretch or drag pull, Flash would stop me dead in my tracks. If I wanted to keep Mob Aoe's away from the party, Flash would stop me from doing that. Given that Flash is the only AoE way a Pld can fast grab group enmity, this would be terrible for them.

    The debuff wold be bad too, especially for casters. It sounds like a really good idea at first, but, again, it wouldn't work for a tank. The whole point of Flash is to hold aggro. If it applied a Debuff that allowed AoE casters to do more dmg, Pld's would be risking increasing the enmity of their party more than their own. It would be like applying the effect of overhealing to your casters. Pld's already have a hard enough time holding mob enmity (weakest enmity multiplier and zero aoe dmg), doing this would only make it worse.
    (0)

  9. #9
    Player
    Tam_Hawkins's Avatar
    Join Date
    Nov 2013
    Posts
    347
    Character
    Tam Hawkins
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Jpec07 View Post
    The most direct route would be to give PLD a .....PLD a lot more desirable.
    For my personal Preference I would rather have Paladin be more tankish as well as better in the dmg reduction support, but that standpoint is a lore standpoint and not a gameplay standpoint....

    If something like that would be implemented You are definitly right that it should not have 100% uptime, maybe a 5s vulnerability after shild swipe (so at most 33% uptime but i'm not sure if that is still to strong), the other Problem would be not having it while OT.
    (0)

  10. #10
    Player Februs's Avatar
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    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tam_Hawkins View Post
    If something like that would be implemented You are definitly right that it should not have 100% uptime, maybe a 5s vulnerability after shild swipe (so at most 33% uptime but i'm not sure if that is still to strong), the other Problem would be not having it while OT.
    Exactly why Shied swipe is the absolute worst move to modify out of all of Pld's skill set. It has to be proc'd to be used. This means that changing the effect of Shield Swipe would be severely limiting the utility of Pld's. For one, to even use it you basically must be MT. It's for this reason that Shield Swipe was never considered a good way of maintaining TP. OT Pld's are constantly screwed, and that's crap. Any changes made should consider the possibility of Pld OT'ing as well as the possibility that the boss simply doesn't attack physically (A4, anyone?). Not to mention the fact that you would be basing a large part of Pld utility on random chance. I disagree with that on principle. Whatever changes they make should be based on player skill, not luck.
    (0)

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