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  1. #51
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lyrica_Ashtine View Post
    You'll have to throw that at the OP as he's not including eHP or self healing. I'll respond with similar circumstances.
    Yes, I'm not, and on purpose.
    I've taken every proactive skill on PLD's toolkit (Except Stoneskin, since you frequently have a healer casting it on you, and it has the exact same effect on WAR), and still, PLD is, at best, slightly higher than WAR.

    If you add every not-included skill on WAR's toolkit, you'll only increase the gap towards WAR. Which is exactly the problem, since, again, they claimed that PLD is "the tank that mitigates damage".
    (0)

  2. #52
    Player
    Exodus_Kenpachi's Avatar
    Join Date
    Sep 2015
    Posts
    128
    Character
    Exodus Kenpachi
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Reynhart View Post
    Yes, I'm not, and on purpose.
    I've taken every proactive skill on PLD's toolkit (Except Stoneskin, since you frequently have a healer casting it on you, and it has the exact same effect on WAR), and still, PLD is, at best, slightly higher than WAR.

    If you add every not-included skill on WAR's toolkit, you'll only increase the gap towards WAR. Which is exactly the problem, since, again, they claimed that PLD is "the tank that mitigates damage".
    You really have to take things that Yoshi P says with a grain of salt. He has made numerous misguided statements about the game and in some cases directly contradicted by his development team.
    (3)

  3. #53
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Exodus_Kenpachi View Post
    You really have to take things that Yoshi P says with a grain of salt. He has made numerous misguided statements about the game and in some cases directly contradicted by his development team.
    "GIT GUD"
    /YoshiP
    (0)

  4. #54
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    I love how you include Dark Mind when it only affects magic damage even though you're taking an 'average mitigation per second' approach to this given that 99% of the attacks a tank takes at any time is -physical damage-.

    There is no Boss currently in game that does only magic damage.

    Edit*: Wait, no Vault guy. There is no Raid* Boss currently in game that does only magic damage. Pending a quick research Edit** may appear soon!

    Edit**: Node enemies in Coil apparently, but I'm half certain ADS still does physical auto attacks.
    (0)
    Last edited by Kabooa; 11-25-2015 at 04:17 AM.

  5. #55
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Exodus_Kenpachi View Post
    You really have to take things that Yoshi P says with a grain of salt.
    Ok, suppose PLD doesn't deserve this title, so it's useless to ask for proper adjustment.
    What does it do ?
    Mitigation ? Not very different than the other two
    Enmity ? Enough, but less than the other two
    Utility ? Interesting...but not as useful as the other two
    Single target damage ? Not "bad" per se, but lower than the other two
    Multiple target damage ? Hmmm...lol
    So ? What's left ?
    Quote Originally Posted by Reynhart View Post
    (For the sake of calculation, we'll put each tank on an appropriate target. Block and Parry can be fully used, as well as Magical mitigation, tank will also fully focused on mitigation, so 100% uptime for mitigation comboes)
    ^
    Quote Originally Posted by Kabooa View Post
    Edit**: Node enemies in Coil apparently, but I'm half certain ADS still does physical auto attacks.
    Manipulator only does magical damage.
    (0)
    Last edited by Reynhart; 11-25-2015 at 04:43 AM.

  6. #56
    Player
    Exodus_Kenpachi's Avatar
    Join Date
    Sep 2015
    Posts
    128
    Character
    Exodus Kenpachi
    World
    Gilgamesh
    Main Class
    Warrior Lv 60
    It is not pointless to ask for an adjustment... It is just the TYPE of adjustment you want is pointless. You would have to break the game to give PLD enough mitigation to make it worth brining over higher DPSing tanks.

    PLD needs much more utility. Honestly I feel like PLD should bring more healing related buffs. It would be nice if they find some way that the mere inclusion of a PLD to your party comp in some way buffs healers ability to heal THE WHOLE PARTY.

    Also your idea of making a tank SO tanky that healers can DPS goes against the obvious design that SE is looking to force healers (RIP healer ACC).
    (2)

  7. #57
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Exodus_Kenpachi View Post
    PLD needs much more utility. Honestly I feel like PLD should bring more healing related buffs. It would be nice if they find some way that the mere inclusion of a PLD to your party comp in some way buffs healers ability to heal THE WHOLE PARTY.
    Ok, but would it change anything ? Let's say that you have a PLD, so you can heal everyone more easily...what would you do apart from that ?
    If you can't DPS, then bringing a PLD will still be worse than bringing a WAR...

    If PLD stays at a lower DPS, it must increase the overall DPS of the party in some way to compensate.
    What can be done is allowing it to replenish the party MP or TP, allowing BRD and MCH to go full DPS...but that's something that better fits the DRK, for me, because of all the "leech" effect DRK already have.
    (0)

  8. #58
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Reynhart View Post
    If PLD stays at a lower DPS, it must increase the overall DPS of the party in some way to compensate.
    The most direct route would be to give PLD a way to apply Vulnerability to their opponent. In this way, they would be indirectly contributing to group DPS. If balanced properly, it would make up the gap between PLD MT and DRK and WAR MT DPS. And in order to avoid making PLD suddenly necessary again, make it not 100% uptime (though still a result of our action, so we can control when it applies). Not sure how this would fit in with the job fantasy, but it would definitely make PLD a lot more desirable.
    (2)
    __________________________
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  9. #59
    Player
    Anthius's Avatar
    Join Date
    Apr 2015
    Posts
    5
    Character
    Mia Aoi
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Jpec07 View Post
    The most direct route would be to give PLD a way to apply Vulnerability to their opponent. In this way, they would be indirectly contributing to group DPS. If balanced properly, it would make up the gap between PLD MT and DRK and WAR MT DPS. And in order to avoid making PLD suddenly necessary again, make it not 100% uptime (though still a result of our action, so we can control when it applies). Not sure how this would fit in with the job fantasy, but it would definitely make PLD a lot more desirable.
    I like this idea, actually just suggested something similar in the other Paladin thread.

    Though I think the idea of the Paladin inspiring party members and giving them a damage buff may fit the Paladin theme a bit more than applying a debuff like ninja's trick attack would. Ultimately either would work while leaving the Warrior to be the "damage" tank and letting paladin still contribute to raid damage.
    (1)

  10. #60
    Player
    Tam_Hawkins's Avatar
    Join Date
    Nov 2013
    Posts
    347
    Character
    Tam Hawkins
    World
    Shiva
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Jpec07 View Post
    The most direct route would be to give PLD a .....PLD a lot more desirable.
    For my personal Preference I would rather have Paladin be more tankish as well as better in the dmg reduction support, but that standpoint is a lore standpoint and not a gameplay standpoint....

    If something like that would be implemented You are definitly right that it should not have 100% uptime, maybe a 5s vulnerability after shild swipe (so at most 33% uptime but i'm not sure if that is still to strong), the other Problem would be not having it while OT.
    (0)

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