Quote Originally Posted by Reynhart View Post
[*]Rage Of Halone : 10% (I thinks its a little lower, but can't find the proper number)[*]Delirium : 10% (See Rage Of Halone above)
I used to think it was lower, but more recent testing seems to put it right around 10%. I don't know if it changed or always worked like this, but I think 10% is pretty safe now.


Other than that, I would split into physical and magical since they're distinct and different forms of mitigation.

It's also important to mention some other skills like Thrill of Battle, Convalescence and Foresight. Foresight's something like 8% which is respectable enough to be included. Convalescence on its own is a little tricky since it only covers half of what mitigation does, but when paired with Thrill of Battle, the two basically function as a 17% Rampart for all intents and purposes (as Defiance with its +hp and +heals functions similarly to Shield Oath). Of course both of those also come with the drawback that both Convalescence and Defiance's heal bonus does not currently apply to heal skills such as Lustrate (which is a goofy distinction, but it's the way it works none the less).

The other thing is that Inner Beast represents one less Fell Cleave, Steel Cyclone, Decimate or Unchained used. That sort of trade off isn't present at all for PLD, and only very limited for DRK when considering DA + Dark Mind.