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  1. #1
    Player
    Rowyne's Avatar
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    Mar 2011
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    Gridania
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    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Sorry, that still doesn't work for me.

    It won't help me when the game can't figure out that I need to jump over that pebble I'm stuck on or a 2 inch high carved piece of stone in the basement of the Mizzenmast that has been the bane of my existence since closed beta.

    The problem with this suggestion is the game deciding for me. I want to be able to decide for myself with a full range of motion, which includes a manual jump.

  2. #2
    Player
    Rhianu's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    Quote Originally Posted by Rowyne View Post
    It won't help me when the game can't figure out that I need to jump over that pebble I'm stuck on or a 2 inch high carved piece of stone in the basement of the Mizzenmast that has been the bane of my existence since closed beta.
    Well obviously it would need to be programmed very well, but if you've ever played the Zelda games, you'll notice that Link automatically jumps over anything which is that small.

    Now obviously the programmers would need to program the jump function to react to the height and angle of the terrain, rather than to look for designated jump-points like in FFXIII, but that's entirely possible to do.

    If you read my original post more carefully, I explain this in full detail:

    Quote Originally Posted by Rhianu View Post
    Any time the player runs directly into an object or piece of geometry that is lower than a specific height (let's say waist-high or lower, for example), the player will automatically jump onto or over it, without any input from the player whatsoever. Also, players will jump automatically whenever they run off the edge of a cliff, just like in the Zelda games. And then whenever the player encounters a very high obstacle (say chest-height or higher), the player will jump up and grab onto the edge, and then pull themselves up onto the object.
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    Last edited by Rhianu; 03-12-2011 at 05:17 PM.
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  3. #3
    Player
    Rowyne's Avatar
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    Mar 2011
    Location
    Gridania
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    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Rhianu View Post
    Well obviously it would need to be programmed very well, but if you've ever played the Zelda games, you'll notice that Link automatically jumps over anything which is that small.
    The last I played was SNES's The Legend of Zelda: A Link to the Past. It's been a little while.

    Hrm... *rubs chin* ponderous.
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    Last edited by Rowyne; 03-12-2011 at 05:21 PM.