Okay, I know jumping is a pretty controversial subject for FFXIV, but I've been thinking it over, and I believe I've come up with a solution that everybody can be satisfied with.
World of Warcraft and most other modern MMORPGs have Mario-style jumping, in that you have a designated jump button and can jump anywhere you want, whenever you want, as often as you want.
A lot of people seem to dislike this Mario-style jumping though, as they believe seeing people jump around all the time would be distracting. Personally, I disagree, as I grew up playing Mario games and I absolutely love them, and I personally believe RPGs in general would be more fun if they incorporated more platforming elements. (Cross-genre games rule!)
However, there are a lot of people who feel that RPGs should stay RPGs, and platformers should stay platformers, and despite my own desires for an RPG platformer, there are enough people who insist on the separation of the two genres that they can't be ignored.
So clearly some kind of compromise is in order. But what? How do we implement jumping in a way that can please both parties? How do we incorporate the feature in a way that doesn't bother people who don't want to see jump-spamming, but still makes jumping useful to those who want to do it?
There have already been many lengthy discussions on the subject of jumping, but many of the suggested alternatives are brutally crippling, and remove almost all usefulness that jumping would have. These crippling alternatives include things like making the jump function into an /emote, or forcing players to access the function from a menu, or putting a long charge-up delay on the action, or other such limitations, all of which essentially castrate the versatility of jumping and make it into a useless feature. Clearly these alternatives are not the solution we're looking for.
So I propose that in place of incorporating any-time Mario-style jumping like WoW has (or any crippled alternatives of Mario-style jumping), we should instead look to Nintendo's other big flagship series: The Legend of Zelda.
Now in the Zelda games, there is no specifically designated jump button like there is in the Mario games. Instead, there is contextual jumping, in which the player's character jumps automatically in any situation where doing so would make logical sense.
Contextual jumping was sort of incorporated into FFXIII, but from what I could tell it was mostly only at specifically designated "jump-points," rather than at virtually any obstacle like in Zelda. So I say SE should incorporate jumping sort of like they had it in FFXIII, but make it more versatile like in the Zelda games.
It could work like this:
Any time the player runs directly into an object or piece of geometry that is lower than a specific height (let's say waist-high or lower, for example), the player will automatically jump onto or over it, without any input from the player whatsoever. Also, players will jump automatically whenever they run off the edge of a cliff, just like in the Zelda games. And then whenever the player encounters a very high obstacle (say chest-height or higher), the player will jump up and grab onto the edge, and then pull themselves up onto the object.
This will allow for an enormous amount of versatility and interaction with the environment, but won't enable the dreaded "jump-spamming" that so many people seem to be so paranoid about.
With Zelda-style jumping, I believe everyone could have what they want.