Does anyone enjoy doing the Eureka content? I feel like everyone I met said it's boring/annoying/lame/... Shouldn't it be fun playing a game? Why doing part 2 when no one wants to play it? Why planning part 3 of Eureka?
Does anyone enjoy doing the Eureka content? I feel like everyone I met said it's boring/annoying/lame/... Shouldn't it be fun playing a game? Why doing part 2 when no one wants to play it? Why planning part 3 of Eureka?
There are some that do and some that don't.
Anemos seemed to be more or less even in likability but the later updates gained more disapproval.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
Anemos is ok, no worse than the monotonous loot tunnel scramble the the roulette system is. Pagos should be used as an example of what not to do ever again.
More or less my thoughts.
Pagos took the flaws Anemos started with, added an obnoxious light grind to the process, annoying map design, and oddly strict level requirements on the aetherytes.
This.
That said, people enjoy Eureka and there's nothing wrong with that. I was never around for its heyday, but when I farmed Diadem for the minions and mount, I found it to be nice even though everyone swore to me it was so bad that it'd shorten my lifespan by five years.
I find eureka fun. /thread
Let me say right away that I dont enjoy Eureka - however neither I nor the apparently huge amount of people who dislike the content speak for everyone, so I'd have to answers to your questions:
First of all there are people who like Eureka. Just because I dont like a piece of content, it doesnt mean no one does or that the content shouldnt exist - a lot of content is actually not enjoyed by the majority of people (crafting, raiding, PvP... yet all of them get updates). While playing a game should indeed be "fun", that can mean something different to every person - I dont find Eureka fun and I explained why in great length, so I wont repeat it here, but at the same time I can respect that someone else might find it fun - I know a few people who kinda like playing it excatly for the reason that its somewhat of a mindless grind they can do when they come home and are tired from work. Not my cup of tea, but it doesnt have to be. Doesnt has to be yours either.
Second - and probably more important: The devs most likely dont plan from patch to patch, but made their Eureka-concept during the development of Stormblood all the way through all 6 elements - at least to a certain amount of detail. They cant just pull the plug on it, just because Eureka wasnt well recived because that would mean throwing away all the work they did and replace it with... nothing. Some might argue that that would be better, but we all know that it wouldnt.
That they were planning and developing ahead is most likely also the reason why we saw so little of the feedback that was given in regards to Anemos inpact Pagos: They were to far ahead developing it to make use of that feedback - one can only hope that they're gonna make adjustments for the following ones now... even though I wont hold my breath on that.
...and maybe they're hoping that people will start to like it eventually...
By now I honestly believe that their biggest mistake in regards to Eureka was putting the relic in there - because now a lot of people who arent intrested in the content feel forced to do it (and they are, if they want the relic). If Eureka would have been truely as optional as crafting, gathering and UWU are, there would have been a lot less of an outcry.
Currently, people who just dont enjoy the content are doing it and are (rightfully) upset about the whole situation.
Not just the relic weapon, but plot. The fate of the Isle of Val has been a mystery since post-ARR, originally raised in the course of the MSQ, and here it is at last... have fun slogging through the content to find the answer, right?By now I honestly believe that their biggest mistake in regards to Eureka was putting the relic in there - because now a lot of people who arent intrested in the content feel forced to do it (and they are, if they want the relic). If Eureka would have been truely as optional as crafting, gathering and UWU are, there would have been a lot less of an outcry.
Currently, people who just dont enjoy the content are doing it and are (rightfully) upset about the whole situation.
Granted, the crafting and gathering questlines also have stories locked behind them, but you can chip away at that at a much slower pace, or skip a lot of the work by buying all your requested items from the marketboard instead. (I don't do that, but people can if they want to.)
Other "outside of normal gameplay" activities like PVP - or even Diadem as far as I'm aware - don't have story locked behind them in the same way.
It also seems quite hard to gather a group or even a second player for completing the challenge log entries to level up (at least in English on a JP server), and trying to grind solo is massively slower and harder. I just don't want to have to spend my time doing this tedious work when I could be doing something enjoyable.
I think that's what it comes down to. It's "required" work in a different gameplay style to the rest of the game. I wouldn't buy a game that made me play this sort of content from the start, so why should I suddenly be expected to enjoy it seventy levels later? I didn't sign up for this.
Last edited by Iscah; 10-26-2018 at 05:31 PM.
Let's be honest. They did this purely to avoid another Diadem scenario where no one did it. With Pagos, they can try to save face and point to some degree of activity. Diadem, on the other hand, is a downright embarrassment as it remains the only piece of content Yoshida has openly said they may simply close down. It's that unpopular.By now I honestly believe that their biggest mistake in regards to Eureka was putting the relic in there - because now a lot of people who arent intrested in the content feel forced to do it (and they are, if they want the relic). If Eureka would have been truely as optional as crafting, gathering and UWU are, there would have been a lot less of an outcry.
Currently, people who just dont enjoy the content are doing it and are (rightfully) upset about the whole situation.
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