Does anyone enjoy doing the Eureka content? I feel like everyone I met said it's boring/annoying/lame/... Shouldn't it be fun playing a game? Why doing part 2 when no one wants to play it? Why planning part 3 of Eureka?
Does anyone enjoy doing the Eureka content? I feel like everyone I met said it's boring/annoying/lame/... Shouldn't it be fun playing a game? Why doing part 2 when no one wants to play it? Why planning part 3 of Eureka?
There are some that do and some that don't.
Anemos seemed to be more or less even in likability but the later updates gained more disapproval.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
Anemos is ok, no worse than the monotonous loot tunnel scramble the the roulette system is. Pagos should be used as an example of what not to do ever again.
More or less my thoughts.
Pagos took the flaws Anemos started with, added an obnoxious light grind to the process, annoying map design, and oddly strict level requirements on the aetherytes.
I find eureka fun. /thread
Let me say right away that I dont enjoy Eureka - however neither I nor the apparently huge amount of people who dislike the content speak for everyone, so I'd have to answers to your questions:
First of all there are people who like Eureka. Just because I dont like a piece of content, it doesnt mean no one does or that the content shouldnt exist - a lot of content is actually not enjoyed by the majority of people (crafting, raiding, PvP... yet all of them get updates). While playing a game should indeed be "fun", that can mean something different to every person - I dont find Eureka fun and I explained why in great length, so I wont repeat it here, but at the same time I can respect that someone else might find it fun - I know a few people who kinda like playing it excatly for the reason that its somewhat of a mindless grind they can do when they come home and are tired from work. Not my cup of tea, but it doesnt have to be. Doesnt has to be yours either.
Second - and probably more important: The devs most likely dont plan from patch to patch, but made their Eureka-concept during the development of Stormblood all the way through all 6 elements - at least to a certain amount of detail. They cant just pull the plug on it, just because Eureka wasnt well recived because that would mean throwing away all the work they did and replace it with... nothing. Some might argue that that would be better, but we all know that it wouldnt.
That they were planning and developing ahead is most likely also the reason why we saw so little of the feedback that was given in regards to Anemos inpact Pagos: They were to far ahead developing it to make use of that feedback - one can only hope that they're gonna make adjustments for the following ones now... even though I wont hold my breath on that.
...and maybe they're hoping that people will start to like it eventually...
By now I honestly believe that their biggest mistake in regards to Eureka was putting the relic in there - because now a lot of people who arent intrested in the content feel forced to do it (and they are, if they want the relic). If Eureka would have been truely as optional as crafting, gathering and UWU are, there would have been a lot less of an outcry.
Currently, people who just dont enjoy the content are doing it and are (rightfully) upset about the whole situation.
I got two weapons and did not enjoy it at all. The first weapon I worked for, of course part of that was the absolutely dreadful leveling experience, but the later half I farmed dragons, Bunnies, ran NM pts yada yada yada. After I got about 10 crystals into my second I started camping Icepoint while I played other games and wondering why I even keep subbing to xiv, moving my mouse every 5 mins so I wasn't kicked and only going for NMs. There was no way I was going to go back and forth between 2 dragons for hours again and spend hours trying to spawn a NM that never even showed up in my 180 minutes.
I will admit I took my alt in after the light reboot. But as he was lvl 23 all I could do with him was camp icepoint and solo challenge logs. For all the ppl in there complaining about ppl camping icepoint and pulling NMs fast so the campers under 30/32 cant get there in time, none of them actually want you in their pt, want to help get you around on a 2 seater or want to help others at all.
Its just so poorly designed I have a hard time understanding why anyone would have fun in there. I literally cannot wrap my head around it. And after hearing what we have in store for Pyros and beyond with that weird Logos system, I likely will not continue cause that just sounds 20 shades of awful.
I made 6 relics in ARR, 5 in HW and will be making 0 in SB
Last edited by MicahZerrshia; 10-20-2018 at 03:45 AM.
I like and I am enjoying Eureka.
I enjoy Eureka. I've met some fun people in both Anemos and Pagos. I think I've had more fun in Anemos though, when everyone would help spawn NMs. Sometimes I wonder if that part of the content is intended or not. Let's face it, grinding single mobs for the "kill chain" is not fun in the slightest. I don't like that the chain caps at 30, and I also think it's bonkers you aren't guaranteed loot for keeping the chain going. Each x10 tier of the chain increases your chance at whatever, but doesn't make it worth all the time wasted keeping it going.
I believe Pagos changed things for the worse. First of all, I have yet to see any of the crystals drop from regular mobs / chain kills. Instead, we get light and we certainly don't get enough of it. Even after the recent buff to light gain - you still earn way more crystals from NMs than you do light. By the time I finished getting enough light for my first weapon, I had enough crystals for a second weapon. For those who didn't do the content, you need light for weapon stage 1, crystals + light stage 2, NM item + light for stage 3. You'd have to join a "light farming" party and vehemently ignore NM spawns to cover the gap between crystal gain and light gain. Obviously, you wouldn't want to do that because the NM also grants a boost to light.
I like the NM train in Anemos because you could chat with other players and far fewer people were salty. A friend of mine enjoys grinding mobs in Pagos for challenge log because it's soothing and they have anxiety (as in it affects their breathing).
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