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  1. #1
    Player TheWaywardWind's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    290
    Character
    Alexander Miller
    World
    Sargatanas
    Main Class
    Conjurer Lv 80

    @SE: When are you reviving Secure 72 man secure?

    Or slaughter?

    Are these nodes EVER going to see the light of day again, or are they beyond dead to you? I haven't played a 72 man of either in an incredibly long time.

    Can't you have a weekly spotlight for each node? Can't you tell us ANYTHING regarding PvP, please? You guys are always so quiet and leave us in the dark far too long.
    (6)

  2. #2
    Player
    Guesswhat's Avatar
    Join Date
    Mar 2015
    Posts
    557
    Character
    Aira Comet
    World
    Odin
    Main Class
    Pugilist Lv 100
    No those modes are dead. Even the 24 modes are on life-support. Before they fix this however, as pointed out 1 million times+, is to fix queue time. If I were in SE's shoes right now I would just revamp the whole PvP thing.

    And, as I understand it, the only way to get in WD now is to create an event for yourself. I have Qd 10 hours + since 3.0 with just 1 match. To be honest I don't really get how WD could have died so fast. It's just 4 vs 4. It really shows how much the playerbase generally cares about PvP.
    (0)

  3. #3
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    I think I have played a total of two games of Secure since 3.0 hit, both 24-man. I haven't seen Slaughter pop once. The queues are ridiculous even for Seal Rock at the time of day I play (I was in a queue for 7 hours last week, even resetting from time to time, and in the end I gave up and went to bed). 72-man Seal Rock only happens at peak times, I dread to imagine how long a theoretical queue for 72-man Secure or Slaughter would be now.

    I actually dislike the old modes because the level sync is so low that I have to juggle my hotbars really awkwardly when I land in them, and they don't pop often enough for me to remember and put together a proper hotbar loadout. I wish they'd do a level 60 version so it could at least be a viable alternative for Seal Rock, even if I did get a little burned out on Slaughter back in the day.
    (0)

  4. #4
    Player
    TwiissTwiiss's Avatar
    Join Date
    Mar 2014
    Location
    PvP
    Posts
    99
    Character
    Twiiss Il
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by TheWaywardWind View Post
    Or slaughter?
    Please no.
    (4)

  5. #5
    Player

    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    324
    Quote Originally Posted by TwiissTwiiss View Post
    Please no.
    I love Slaughter, it's the only mode where I can get Battle High as a White Mage.
    (0)

  6. #6
    Player
    TwiissTwiiss's Avatar
    Join Date
    Mar 2014
    Location
    PvP
    Posts
    99
    Character
    Twiiss Il
    World
    Ragnarok
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by UlricCraft View Post
    I love Slaughter, it's the only mode where I can get Battle High as a White Mage.
    Try the field commander set in seal rock. Also doable there
    https://i.imgur.com/rMWp9jx.png
    (0)

  7. #7
    Player TheWaywardWind's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    290
    Character
    Alexander Miller
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Serilda View Post
    I think I have played a total of two games of Secure since 3.0 hit, both 24-man. I haven't seen Slaughter pop once. The queues are ridiculous even for Seal Rock at the time of day I play (I was in a queue for 7 hours last week, even resetting from time to time, and in the end I gave up and went to bed). 72-man Seal Rock only happens at peak times, I dread to imagine how long a theoretical queue for 72-man Secure or Slaughter would be now.

    I actually dislike the old modes because the level sync is so low that I have to juggle my hotbars really awkwardly when I land in them, and they don't pop often enough for me to remember and put together a proper hotbar loadout. I wish they'd do a level 60 version so it could at least be a viable alternative for Seal Rock, even if I did get a little burned out on Slaughter back in the day.

    I'm not proposing they bring back the modes without bringing them back up to speed, of course. And I'm not proposing the make queue times even more awful. They would need to have their level cap raised to 60 and adjusted accordingly.

    The queues for either would not be bad if you provided reason for people to play them, rather than just letting the modes sit there and die because people automatically jump to the newest thing let out.

    If you actually change it up, like I said, and make each mode shine for a week with added benefits like increased PvP exp/wolf marks/esoterics, more people would be willing to play.

    Nothing about fixing PvP currently is tough or challenging, but it just seems like with how infrequent updates to PvP are and how infrequently SE gives us any information ever, it feels like they just flat out don't mind if PvP dies.

    Quote Originally Posted by TwiissTwiiss View Post
    Please no.
    Trust me, as I much as I HATE HATE HATE 72 man spam-cometeor-fest, it would just be unfair to the people that would want to play it again and for me to play favorites and only want secure back.
    (0)
    Last edited by TheWaywardWind; 11-24-2015 at 02:41 AM.

  8. #8
    Player
    Jasott's Avatar
    Join Date
    Dec 2013
    Posts
    57
    Character
    Hawu'to Rakarrak
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Guesswhat View Post
    Before they fix this however, as pointed out 1 million times+, is to fix queue time.
    How exactly can they fix people not doing it, which is the only way they can fix queue times.
    (0)

  9. #9
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    They need to rework the queue system if they were to bring them back, or else we'll just have the already dwindling PvP population split into 3 queue groups for each mode.

    The queues needs to be no-GC, and first in first out style queue instead of lobbies. I really hate sitting in a dead lobby as someone else gets queues when they queued 10m after I did.
    (0)
    The tiniest lala.

  10. #10
    Player TheWaywardWind's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    290
    Character
    Alexander Miller
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by PotatoTree View Post
    They need to rework the queue system if they were to bring them back, or else we'll just have the already dwindling PvP population split into 3 queue groups for each mode.

    The queues needs to be no-GC, and first in first out style queue instead of lobbies. I really hate sitting in a dead lobby as someone else gets queues when they queued 10m after I did.
    Removing the GC restriction still wouldn't fix this problem, though; you guys are looking at this too one-sidedly. Removing the GC restrictions is not a magical fix-it-all for PvP.

    Would it help in reducing queue times? Absolutely.
    Would it help in restoring life into the other two game modes? lolno.

    They need to bring the modes up to date and find some means of letting each one cycle through each week. Even if they removed the GC restrictions, Secure and Slaughter would still be dead modes. This is what I'm getting at.
    (3)

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