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  1. #91
    Player
    Solarra's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    887
    Character
    Sylbritt Muscadet
    World
    Cerberus
    Main Class
    Archer Lv 89
    Thanks for keeping this thread going, Kvietok. After getting such a positive official response, it's strange we've heard nothing since.

    With Stormblood on the way and submarines being added, we are going to have even more things to craft in the workshop. Since there isn't very much content for FCs apart from the crafting (no new ranks or perks to work for), new workshop recipes should be very welcome.
    However, my excitement is definitely tempered by the realisation that needing four people to advance every stage is going to mean lots of potential play-time wasted (at the start of an expansion, too!), just hanging around the FC house until another three crafters are available.
    (3)

  2. #92
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    That should probably tell you something. And no, its not the answer we all wanted to hear, unfortunately.
    (1)

  3. #93
    Player
    Marcellus_Cassius's Avatar
    Join Date
    Jun 2011
    Posts
    318
    Character
    Marcellus Cassius
    World
    Hyperion
    Main Class
    Warrior Lv 70
    They mentioned change to how FC crafting is going to be done in 4.x during the question/answer thing that was posted not that long ago. However no details were given so it could actually be making things worse >.<?
    (1)

  4. #94
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Marcellus_Cassius View Post
    They mentioned change to how FC crafting is going to be done in 4.x during the question/answer thing that was posted not that long ago. However no details were given so it could actually be making things worse >.<?
    That last part's being a bit pessimistic. I've never seen them actually go out of their way to make things worse on purpose.
    (2)

  5. #95
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Alistaire View Post
    That last part's being a bit pessimistic. I've never seen them actually go out of their way to make things worse on purpose.
    One could argue that the entire Favor System was intended to make collecting crafting materials and making gear "worse" ...
    (1)

  6. #96
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Roth_Trailfinder View Post
    One could argue that the entire Favor System was intended to make collecting crafting materials and making gear "worse" ...
    I could go into a whole thing about how Favors are fine in theory but were executed poorly due to the devs being WAY too cautious about combat balancing to make crafted gear back then even remotely fair.

    On the current subject, however, I still believe that for some things, like Aetherial Wheels, workshop crafts should be soloable for sure.
    (3)

  7. #97
    Player
    Galborion's Avatar
    Join Date
    Nov 2015
    Posts
    148
    Character
    Kvietok Cholla
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Workshop craft should be soloable for everything (at least in its current itteration where everyone else but ONE person just stands there and do nothing).
    (2)

  8. #98
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    For all intents and purposes, Workshop crafting IS a solo affair. One person (who is admittedly able to get help from others, or the Board in some cases) crafts everything necessary for all steps of the Workshop Project, then calls for a few people to join him in the Workshop so he can hand it all in.

    Wheels, airship parts, housing facades, you name it, all done solo with just a little party at the end.
    (2)

  9. #99
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Roth_Trailfinder View Post
    For all intents and purposes, Workshop crafting IS a solo affair. One person (who is admittedly able to get help from others, or the Board in some cases) crafts everything necessary for all steps of the Workshop Project, then calls for a few people to join him in the Workshop so he can hand it all in.

    Wheels, airship parts, housing facades, you name it, all done solo with just a little party at the end.
    Careful, wording it like that may make SE think we want them to make it so all 4 people actually have to participate; that would definitely make the situation worse.
    (2)

  10. #100
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Roth_Trailfinder View Post
    For all intents and purposes, Workshop crafting IS a solo affair. One person (who is admittedly able to get help from others, or the Board in some cases) crafts everything necessary for all steps of the Workshop Project, then calls for a few people to join him in the Workshop so he can hand it all in.
    It's actually (and rather ironically) because of the party requirement that it becomes a solo affair. If people could submit their materials whenever they made them (within the current phase), then all of an FC's crafters could get involved (assuming it's an FC that has multiple crafters of course). But since you have to have a party to advance between phases, all materials are collected ahead of time so that you can set up the party and advance all the way through at once. That separates out the making of the materials from the submitting of them. So sure, other crafters can make stuff that will eventually end up at the workshop, but all they can do with it is put it in the Company Chest for someone else to use later, once all the materials for all remaining phases are collected.

    If SE would eliminate the party requirement, then people could make whichever items are currently needed and be able to actually submit them. We wouldn't need this "hoard everything until we can do the whole project in one shot" pattern. Just make any item that the current phase needs and submit it. Eventually, all of the current phase's requirements will have been met, and at that point it could be advanced to the next phase, where people would have another set of items to make and submit.
    (6)

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