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  1. #1
    Player
    Aoxaviar's Avatar
    Join Date
    Apr 2014
    Location
    Erozea
    Posts
    260
    Character
    Aoxaviar Issacs
    World
    Exodus
    Main Class
    Pugilist Lv 80

    FINALLY

    I am the Master of an FC on the Exodus server, and sadly, also the only active player of a current group of 4 players active in a standard patch cycle.

    It is nice to see that the Dev Team is really considering this since I have been arguing this point since the beginning. However, since then, I will also say that it does deal some other points:

    1. I will totally agree that items (aetherial wheels and crystals) should be solo craftable after something like a single airship section is created by an FC. There are plenty of reasons (as HakuroDK points out) that having this as solo content, but gated behind an simple first build of something else, is very advantageous to an FC. A single FC crafter/gather or two FC members could make an FC completely self reliant on actions, which would allow for more FC credits to be used for airship and other things down the road. SE is getting their credit payment anyway, so throw a bone to the FCs for a freebie.

    2. I also totally agree with SnugglesD about changing the majors (airship, housing, and futures) to a team final, or base it on item requirement, need 5 mats, have to have a team to progress type of thing. 3 mats, solo progression, or something like that.

    3. Even though I complained since the beginning about the team aspect of the FC crafting, I have been fortunate and truly blessed by the Fury that other players answer the call well when my FC has needed additional help to progress. However, I also know not every FC or even every server has this much help either. To those who trial, I am sorry for lack of aid available.

    4. Kurogaea made a great point that I also have not been happy with, mainly since I was not one of the genuine with regards to the huge grind that was the 2.x crafting progression, I am paying for it now. The level requirements in some ways really are a joke. Mainly due to the fact that sometimes, you will see something that is a lvl 20 craftable, but the workshop wants you to be lvl 42 to be able to add it to the mats que. I would personally like to see it change to more of a flatline of levels 10, 20, 30, 40, 50, 60. The oddities really make it a royal pain. Also, keep the items within their actual level requirement. the odd balls that are low level but high level add requirement has never made sense to me. I get the exp for making it, but my FC mate who is level gets the exp for adding it, serious kill joy.

    Love it or Hate it, lets hear it!
    (2)
    Last edited by Aoxaviar; 01-21-2016 at 11:42 PM.