Page 14 of 23 FirstFirst ... 4 12 13 14 15 16 ... LastLast
Results 131 to 140 of 238

Dev. Posts

Hybrid View

  1. #1
    Player
    rxnin's Avatar
    Join Date
    Jul 2015
    Location
    Konoha
    Posts
    135
    Character
    Kandy Kayn
    World
    Zalera
    Main Class
    Ninja Lv 80
    It's Patch 4.1 and we got an entirely new housing area, Shirogane! Those FC's who were lucky enough to grab a plot can finally do some company workshop crafts, but sadly, everyone is too busy raiding Shinryu EX, running dungeons with their GC squadron, checking out 24-man Ivalice, having fun with Hildibrand, spamming the new Expert Dungeon, turning in collectables, grinding POTD, that they have no time to stand around in a light party and watch others submit materials. Great job on the new content SE! Also, waiting around in party finder for hours for people to join your party just to stand around in your workshop is NOT a solution and it's NOT fun. If a single player can buy a personal house (Plot 30/60) in Shirogane, why can't a single player craft a lowly aetherial wheel for the FC? (Side note: aetherial wheels lasts only 24 hrs.) SE, you made a MOVE function for housing, now please address light party requirement for company workshops! #NEVERFORGET
    (10)

  2. #2
    Player
    ChloeGrace's Avatar
    Join Date
    Oct 2013
    Posts
    428
    Character
    Chloe Grace
    World
    Cactuar
    Main Class
    Bard Lv 80
    Sigh.
    Another patch, another... nothing.
    It's been a garbage system since day 1, and needs a fix, badly.
    (6)

  3. #3
    Player
    amoralisch's Avatar
    Join Date
    Oct 2013
    Posts
    36
    Character
    Shogo Makishima
    World
    Omega
    Main Class
    Conjurer Lv 70
    this really needs to be removed. I'm sure I'm not the only one who wants to get some crafting done late at night when nothing is going on on the servers.
    (2)

  4. #4
    Player
    Tussin's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    211
    Character
    Zajeel Zugunruhe
    World
    Gilgamesh
    Main Class
    Lancer Lv 70
    i love workshop. but i dislike having to round up 3 people everytime. people are busy i dont wan't to bug them. plus its harder for smaller FC's to always find 3 available people
    (4)

  5. #5
    Player
    Titor's Avatar
    Join Date
    Apr 2014
    Location
    Garlemald
    Posts
    1,228
    Character
    Titor Jaraba
    World
    Balmung
    Main Class
    Alchemist Lv 100
    I want to craft alone as well. Not bore 3 friends to stand there doing nothing while I press the same button over and over.
    (5)

  6. #6
    Player
    Galborion's Avatar
    Join Date
    Nov 2015
    Posts
    148
    Character
    Kvietok Cholla
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    This topic was created almost 2 years ago. We got official response at this time: 01-20-2016 09:39 PM. And we heard exactly NOTHING since. I fail to understand why its not removed already. There is absolutely no reason whatsoever to have this obstacle still in place.
    (16)

  7. #7
    Player
    -BlueGreen-'s Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Akira Yukino
    World
    Coeurl
    Main Class
    Red Mage Lv 91
    Agreed. It isn't a problem finding 3 other people in my FC even to ask to sit in the workshop that's the problem. The problem is asking them to intentionally do nothing for about an hour or so and practically sit in the FC workshop while I turn everything in.

    If they at least removed the crappy exp gain and the class/level restrictions for turn-ins, I could at least divide up the mats so that we can turn-in things in parallel shortening the overall time spent in there. Some people in my FC do some crafting, but no one else is an omni-crafter meaning I'm usually the only one that can turn-in mats currently even if I did try to divide up the turn-ins. Besides... why shouldn't a non-crafter be able to buy something off of the MB and contribute it directly?
    (7)

  8. #8
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Logically speaking when you add to the workshop quota what you're doing is actually performing the action to X part. So for a blacksmith it's not just you making the materials but then also using your skill to attach said materials to what you're currently making.

    I think needing 3 others is a necessary evil as it prevents people who buy solo houses from just having a solo FC and owning a FC house and having the FC workshop all to themselves. If it was like that it be much harder to tell the difference between a solo home owner and one who had 1 friend help them invite their mules to their faux FC so they could use the workshop for themselves (on top of the 4 airships they would also have access to).

    Rather than ask them to remove the need for 3 others we should focus on a way to allow the 3 other members to have an influence over the results of the recipe.

    There could be mini-games introduced that are completely optional but have the opportunity to improve the % in which you can save materials. Designate 1 person as the handing them in and the other 3 perform task on the proper class to use the materials in question efficiently, if they reach 0 with the materials then they don't gain back any of the materials but if they manage to complete the task with leftover materials they are put in a pool that can be retrieved once the recipe is finished or cancelled.

    I think if you don't want your friends to be bored, rather than find a way to turn workshops into a complete single player experience, come up with ways they could make it more interactive.

    --------

    One more edit.

    There are 8 crafts in the game, as it stands Culinary does get the shaft when it comes to the current workshop items. What SE could actually do is improve the interaction with the workshop by allowing a full party of 8 the opportunity to be the most efficient with their materials as possible.

    First change I would make it have it where the workshop now takes items out of the FC chest rather than needing them to be input manually, this would save a lot of the tedious interaction since as it stands now the xp gains are pretty worthless.

    Second when you engage in a recipe it confirms that you have all the required mats before executing it however before you execute the craft it confirms each person's current class and commits it for the process.

    Then the mini-game commence, each class of the proper type works to make X material efficient to save materials or even double the quantity of the current recipe.

    Basically the process could come down to either regaining 1/3 materials or creating 2 of X item in one sitting. Maybe even HQ or HQ+

    With Culinary they would have the unique game-play aspect and maybe Alchemy as well, offhand I can't recall how many recipes require alchemy but basically Culinary could have unique foods that work for workshops only that give your allies an edge when being efficient with materials, while alchemist could have special vials that work to increase the quality of the materials being used.

    What hurts workshops the most is lack of real control over the outcome of each step, even 100/100 doesn't guarantee a better progress result so you're at a point where it's like there is 0 point in making HQ because it's all a crap shoot when it comes to saving on materials.

    Workshops need a restructuring to give them more interaction, not less.
    (2)
    Last edited by Airget; 10-21-2017 at 11:33 PM.

  9. #9
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Airget View Post
    Logically speaking when you add to the workshop quota what you're doing is actually performing the action to X part. So for a blacksmith it's not just you making the materials but then also using your skill to attach said materials to what you're currently making...................
    I agree with you, It would be a much better system if they all had to do something too. They also already have the solution as they could do something similar to what they did with synergy in FFXI. With all players actually receiving exp towards their craft(scrips if capped).

    To be honest the workshop is another failed idea brought from 11. It's like they looked at synergy and started to copy it and thought nah too complicated just add four people. It's the same with Diadem (Abbysea without the fun) or Palace of the Dead(Nyzul Isle without anything interesting).
    (0)

  10. #10
    Player
    aesteval's Avatar
    Join Date
    Jun 2015
    Posts
    956
    Character
    Tae Sylphanas
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Airget View Post
    I think needing 3 others is a necessary evil as it prevents people who buy solo houses from just having a solo FC and owning a FC house and having the FC workshop all to themselves.
    This system does not prevent that from happening. It just makes it so they do everything on their own and then have to get 3 more players to join them when pressing the button.
    (2)

Page 14 of 23 FirstFirst ... 4 12 13 14 15 16 ... LastLast