Honestly I'd like to see more Dungeons like Thousand Maws of Toto Rak. It was the first dungeon to really feel like a dungeon to me. Multiple paths, optional rooms for EXP runs etc. Sadly my boyfriend doesn't like it XD
Honestly I'd like to see more Dungeons like Thousand Maws of Toto Rak. It was the first dungeon to really feel like a dungeon to me. Multiple paths, optional rooms for EXP runs etc. Sadly my boyfriend doesn't like it XD
I'm on board. I'd love this... But I don't trust the player base with this.
Next time you log on... check your achievements... how many of you actually have the Mapping the Realm: Sastasha achievement? Sounds dumb, but go and check...
I think what would be neat is to have the maps randomized. You have a big plot map but the course you take and bosses you fight are randomized. So you may fight boss C the first then F the 2nd time through. It would eliminate the shortest route. We already get drops so thay shouldn't be an issue. Just have to create a new norm.
I have it. Most don't have it due to not checking the side rooms with the bogus coffers.
Personally I wouldn't be happy if they expanded regular dungeons I only have so much time during the week to run a roulette so I can tome cap.
However I would really like if they changed raids and 24 man dungeons to have a more exciting and open format.
This would allow my self and others to run these dungeons when we have time, perhaps even giving them a roulette, maybe hide a few tomes here and there in random chests off the main path to keep people exploring or a bonus for a full clear.
Making longer dungeon will just lead to people dropping out of the party when a long dungeon comes up in roulette, you see it all the time with ex roulette when you have an imbalance in dungeon length.
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