Quote Originally Posted by Darklune View Post
In order to vastly improve dungeons, one complicated solution would be to eliminate instances altogether and have dynamically respawning trash and many more bosses.
Just two small details. Instances don't necessarily mean party-sized (even a zone is a [channel/server-sized] instance), and changing which set of mobs and players is shown to a client (who and what the client interacts with) doesn't typically have a loading screen, just a couple seconds of fading out and back into the new channel. What it can have, however, without being correctly restricted, is exploits and a generally poor or crowded/clunky play experience. I'd like the aesthetic of open-world (ish) dungeons and seeing other parties across a given canyon or at certain hubs within a given dungeon, but a zerg-dungeon is not my idea of fun.