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  1. #32
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Deusteele View Post
    ...
    The analogy was flawed, I knew it for a while actually but i figured the point was clear enough so I left it. Anyways to be specific, dungeons are not just to look pretty, but to feel like an actual dungeon experience is what I was basically saying.

    White Knight Chronicles 2 was a single player/multiplayer game where you can party up to 8 players in dungeon quests that can be picked on a quest board, though you enter a lobby like room first and choose towns in which they may be populated up to 24 players each so you have time to make a party or see what people are interested in. The game did have grind qualities, some deeper than XIV in some aspects (Rank system "grumble") but there were a great number of ways to change the pace. dungeons were indeed big and some smaller than others (but never straight lines other than boss trial runs). Quests would have you use different areas multiple times but with different tasks, making it different each time. I said some more a while back about this game on page 14 if you want to know more about it.

    Quote Originally Posted by Deusteele View Post
    Or they understate that this game isn't solely about dungeoneering. Content doesn't exist simply to move you into the next dungeon. In FF XIV they are just one piece of the game. An important piece but nevertheless, just a single piece.
    Who says dungeons are just a piece of an mmo?To me, dungeons should be the mmo. If there was one defining feature about XIV, what do you think people will say....no, it wouldn't be dungeons, it'd be the music, graphics, scenary, and thats the problem. When you play an MMO, grinds aren't what comes to your mind at first (unless the game immediately makes you or something), its working toward something you seen before playing it. For me, and for many others I'm sure, was the adventure idea, and whats in an adventure that goes on a railroad track that you can ride over and over and over....thats not adventuring, or dungeoneering, its having a perilous stroll through one set path, a "tour with monsters" if you will. When you go through a dungeon, its suppose to be an experience of possibilities, choices, discovery, challenges (not in self-challenging ways like going in without soul stones), wanting to go through it again not because of an item or two, but how you will find that item because you went a different way. If a dungeon is just gonna start for you to just for you to wish it all to end then its not a dungeon your asking for, its just a longer trial run. (not you in particular)

    I won't discuss what people will prefer over what makes it easier to grind because to me its pointless argument (Its just too "ugh" for me to even talk about) so we're on equal terms with that. But the argument your looking for I think it was the good and bad of having more complex and larger dungeons (deluxe "favorite" cake) since dungeons are too linear (small bag of "favorite" flavored potato chips), which was my point I tried to get across. Stupid analogies >_<

    To your other statement about repetitive gameplay promoting, I call Opo poo (no offense) and if they are doing that then I'm sure this is what the forums are for to make sure they don't do anything ridiculous like that. But repetitive dungeon promotion I can imagine is what they could be doing. As easy and straight forward as the newer dungeons are, its to be expected SE was keeping relic quests in mind instead of giving the players a unique dungeon experience, (AKA we're grinding those....most likely) though I'll keep most of that to myself, my thoughts for better relic quests idea is for another thread. :/ But in all honesty I'm not sure what broader crowd your referring to who actually like dungeon runs that follow a clear path without diversity.

    ....Darn it look what you did! made me type up a storm XD lol jk
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    Last edited by Kurogaea; 11-30-2015 at 03:23 PM.