Quote Originally Posted by Morningstar1337 View Post
And if Tomestones cease to be, people will claim that the game will be "harder" because they now have to deal with RNG to get their gear for the raid, Morton's Fork...
I wouldn't even say tomestones have much bearing on the matter. You either beat a boss for loot or for a token that you can gather and exchange for loot. The primary difference is that bosses become interchangeable in terms of loot when they drop the same tokens.

The main reason why people would complain about longer dungeons is: They take time and time is precious, especially on the modern gaming market that's dominated by casuals. When you have two hours a day you can dedicate to gaming at most, a dungeon that takes four is not an option. This also leads to the concern with efficiency - if you have infinite time (or money for that matter), you don't care how efficiently you spend it. If you don't, you do care. And the developer caters to that. That's also why the concept of dailies is blooming and why caps are often in place. And why there's an XP boost for being offline in sanctuaries. And a weekly challenge log.

That said: If you want to have a change in system, you have to make it compatible with the demands of people who can't spend hours upon hours on the screen. And also offer an automated solution to the in-group friction non-linearity causes. Otherwise, I'm afraid you stand little chances at success.