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  1. #1
    Player
    Squrilruler's Avatar
    Join Date
    Oct 2014
    Posts
    64
    Character
    Shalafein Greywoode
    World
    Balmung
    Main Class
    Marauder Lv 61
    Quote Originally Posted by Kurogaea View Post
    Snippety snip
    Obviously you did not read what I wrote as I said the retainer+meandering dungeons would be a GOOD IDEA. I never said that 15 minutes spurts is what I am after, I actually think the current design of about 30 minutes is perfect. It is a little bit of a time commitment but it isn't going to take my entire night to clear. And it may not have been you, but there have been several people touting the BRD from WoW. While an interesting dungeon, it was long as fuck. 2+ hours for maybe clearing one side is not unusual. So yea, content being created now is not designed to be that long, but everyone who wants these types of dungeons wants dungeons like BRD, thus, wanting dungeons 2+ hours. And Skyrim definitely has atleast 2-3 of these huge 2+ hours dungeons... I remember on dungeon I was in hour many hours, clearing, having my inventory full, going back, emptying, coming back and continuing. There weren't a lot, but they are there.
    (0)

  2. #2
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Squrilruler View Post
    snip
    Ah, yeah I misread that apparently, my bads.

    Although:



    This is why I say comparing XIV to WoW is ridiculous.

    No ones asking for an entire world in a dungeon.



    Diverging paths and floors with different paths to reach a goal.

    http://vignette4.wikia.nocookie.net/...20130113072529
    (other map was too small)

    Anyways, under passes that lead to lower areas for a change of atmosphere, possibly difficulty, with side quests maybe given by nearby npcs that rewards you after the task is complete and the dungeon is finished.



    Wider areas giving more space to explore other than the claustrophobic aspect that we've been used to for too long.
    Branching paths offering a new spin to each run (considering you the group your in) also leaving opportunities for relic quest paths.

    Doesn't have to be labyrinth tier, this is story content after all. If there was something like BRD it'd most likely be optional content you can run on a day off or something.
    (2)
    Last edited by Kurogaea; 11-25-2015 at 02:41 AM.