Quote Originally Posted by Eimian_Eda View Post
Why give players interesting design and content for mid game? ...
Heaven forbid MMO's retain some semblance of open world immersion that hooked players back in the day.
Heaven forbid players don't want to be hand held like children in a straight, somewhat wiggly line. ...
RIP the genre we used to know...
I don't disagree that an "interesting design" would be bad. However, I would much rather have 3 different "linear" dungeons than 1 dungeon with 3 different paths.
I also have said that these kind of meandering dungeons would be great for the retainer/GC groups SE has said they want to implement.
Open world immersion? I feel this kind of thing works best in a single player setting (as well as this RIP the genre we used to know), where you don't have to rely on others to get stuff done. You can also save and clear it at your own pace. Everyone has their own play speed. And making content take 2+ hours is just not realistic for this mid game content...

Quote Originally Posted by WinterLuna View Post
A lot of players would enjoy exploring the dungeon or going the different ways, even if they only did it with their FC. It just gives something more when you're doing a dungeon. I don't see the problem with that.
I agree! However, I would much rather have 2-3 different dungeons than one huge sprawling dungeon that takes 2-3+ hours to clear.