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  1. #1
    Player
    Squrilruler's Avatar
    Join Date
    Oct 2014
    Posts
    64
    Character
    Shalafein Greywoode
    World
    Balmung
    Main Class
    Marauder Lv 61
    Man, all these BRD lovers must have some rose-tinted glasses. When I played, it was a hated dungeon, and most people only went because they had to. While it wasn't my favorite dungeon, as long as I had a good group, it wasn't too bad. If I had a terrible group the dungeon was a nightmare.

    As for making dungeons have more options, I want to bring up Haukke Manor. This dungeon has several easy optional areas (hallway before last boss, room before first boss, several "jail" cells before the second boss). I hardly ever have groups that want to clear these areas. They all have chests. They have these incentives to clear it. Yet no one does. What would change this?

    Lastly, there was a post that said that most of these longer dungeons in single player games have save points. I think this is a huge point. Yes, there are RPGs that have dungeons that are 6+ hours to clear. But you also don't have to do it all at once. You can get on, clear a bit, save, and come back. Not possible in a group online setting.

    Maybe we can get these kinds of dungeons when they release retainer/GC party groups? Then it would just be you. That is probably the only time I see something like this being used.
    (2)
    Last edited by Squrilruler; 11-24-2015 at 04:18 AM. Reason: 1000 SEpls