But they would still be linear if the route is randomly determined, just now instead of having the choice of going left or right, the game decided I am going right this run and damned if I wanted to go left.Because it just goes back to the original complaint; that dungeons are too linear. I proposed an alternative, and you said why not just do the thing the OP was complaining about. Not sure I get that...
Anyway, I'm not saying the routes are randomly generated - they will already exist. I am saying the route will be randomly determined.
I just fail to see the difference between the two.
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