Quote Originally Posted by Mieck View Post
People say "oh, SE can build multiple routes, but nobody will run them once the most efficient path is worked out."
Fine, don't give them the choice. You can have 3 routes through each zone which is randomly determined at the start. In turn, this can lead to alternative bosses.
Just so we're clear, you're talking about making a single dungeon that has 3 separate routes that are randomly generated and could lead to different bosses?

Why not just make 3 different dungeons then?


As much as it sucks, the best way to probably keep dungeons relevant for longer periods of time would be a Badge of Justice method, with Badge of Justice acquisition levels.

And for those of you that don't know, in the Burning Crusade a full completion of a heroic dungeon would reward at most was 5 Badges. Items themselves cost at most 100 badges. Which meant you were running dungeons, a lot.

Now this badge system is pure garbage for many obvious reasons, but by keeping the amount of Badges the player got very very low, but had the cost of the items very high you pretty much kept the dungeons relevant through out the entire expansion, because damnit you needed to get those badges if you weren't at the end game raids.