Quote Originally Posted by Colorful View Post
Anyone else remember Blackfathom Depths from back in WoW?
The problem was never the developers, its the playerbase expectations.
Blackrock Depths was my favorite dungeon in WoW, remains that way to this day despite the joke its become with all the class and mechanic changes. Still, a huge labyrinth with dozens of bosses will not be well received by the community, even if that was my favorite pastime.

The reason is that people don't want to do anything that is time consuming. You need only look at the previous dungeon releases to see what i mean. Why was Haukke HM and Brayflox HM the most popular of their respective patch cycles?
Totorak is an unpopular dungeon on the leveling path because it takes a while to get through it.
Sacrifice runs in AV too.

The answer is simple. Maximum reward for minimum effort. It would need to have the best gear ever drop within it or no one would do it. Blame the players, not the devs. Can't blame them when they know for a fact that no one would do it even if they made the content.