Quote Originally Posted by Veerne View Post
There's no point in making dungeons labyrinthine because people will always just find the shortest and fastest route to the end. Even if you were to compare MMORPG dungeons to single player RPG dungeons, you have to keep in mind that in singe player RPGs the dungeons are the meat of the gameplay, whereas in MMORPGs they are just one piece of the bigger platter of content. MMORPGs also tend to focus more on the boss challenges, not exploration, since exploration is kind of useless in a game where you are meant to do the same place multiple times.
Then let them find that route and take it if they wish? Dungeon design can give reasons to take path A over path B. Heck, Stratholm in WoW had two separate paths: Living and Dead side. People could choose either or and fight their way to the gate to get on the other side of town. Also let's not forget Black Rock Depths, a WHOLE GIANT CITY as a dungeon. People didn't expect to clear all of it, they chose which path/bosses/areas to kill or clear depending what they wanted out of it; gear, doing a quest, etc.