Quote Originally Posted by Elvin View Post
To make work those dungeons, people would need reasons to go and stay. Rare monster that drops interesting things, and so on.
In this game you can't make it, because no drop can be really that interesting, they always loose most of his value in a few months.
I wish we had that. So much I cannot even begin to tell you. Would make redoing old content so much more fun and relevant and would give options - speed run for the eso reward - full complete for RNG possibilities. I agree with you though that the game design and vertical progression really seems to be at odds with an idea like that.