Quote Originally Posted by Culfinrandir View Post
Unfortunately all that will happen is that people will:

A) Complain it takes too long or is complex
B) Find the quickest way & ignore rest
C) Assassinate the characters of those who don't want to do B).

They did do a multi route option in Coil I believe and it ended up with people only doing the minimum required to get through.
Yeah, T2 had a multi route option where you could choose what buffs/debuffs to put on the boss by what path you picked. What ended up happening was people would choose a path seemingly at random, kill the minimum amount of spheres to get to the boss (it's 3 if memory serves), then wait outside the boss door until enrage because nobody wanted to deal with Allagan Rot. xD

Quote Originally Posted by Gunspec View Post
Not to mention the sacrifice pulls of Turn 1. I don't think I've ever been in a group that killed the mobs properly. Groups only kill trash if there is a locked door preventing them from proceeding. I honestly don't think you can blame SE on this one. They understand their player basis on the matter, and a small amount of people that like to soak in the sights isn't going to make them change their design philosophy on dungeons.
My friends and I talked about going in there to spiritbond at one point but ultimately ended up never doing it.

It's faster to just stack the mobs on the golem and murder them now if you go in unsynced.