Would love something other than what's on offer right now, even if it was just once every other patch. Who cares if people will optimize the route, it'll beat doing yet another linear "dungeon" the first few times.

At the same time, make something that isn't insultingly easy, doesn't have to be crazy, just something a bit tougher.

And please! Stop with the mob clear required door opener stuff on ever damn corridor, one or two is fine to block progression for speed runs... but dungeons ever since this design choice started getting more heavily enforced have been kind of dull; One of the reasons I used to enjoy (used to, keyword) tanking a dungeon was doing big pulls and managing CD's properly to survive, same as a healer... it had an element of actual skill that benefited a run, as a bad healer or tank wouldn't pull them off so well.

Not saying make them pure big pull speed run havens, just please, less emphasis on these current designs and layout choices.