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  1. #1
    Player
    Veerne's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Verne Frostwhisper
    World
    Odin
    Main Class
    Lancer Lv 70
    There's no point in making dungeons labyrinthine because people will always just find the shortest and fastest route to the end. Even if you were to compare MMORPG dungeons to single player RPG dungeons, you have to keep in mind that in singe player RPGs the dungeons are the meat of the gameplay, whereas in MMORPGs they are just one piece of the bigger platter of content. MMORPGs also tend to focus more on the boss challenges, not exploration, since exploration is kind of useless in a game where you are meant to do the same place multiple times.
    (30)

  2. #2
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Veerne View Post
    There's no point in making dungeons labyrinthine because people will always just find the shortest and fastest route to the end. Even if you were to compare MMORPG dungeons to single player RPG dungeons, you have to keep in mind that in singe player RPGs the dungeons are the meat of the gameplay, whereas in MMORPGs they are just one piece of the bigger platter of content. MMORPGs also tend to focus more on the boss challenges, not exploration, since exploration is kind of useless in a game where you are meant to do the same place multiple times.
    There is a point and it is called immersion, which is quite important in a game which claims to be a RPG (and not a gear farming glamour simulator).
    (22)

  3. #3
    Player
    xXRaineXx's Avatar
    Join Date
    Sep 2013
    Location
    うるうるだ
    Posts
    369
    Character
    Raine Serafine
    World
    Chocobo
    Main Class
    Archer Lv 70
    Quote Originally Posted by Stanelis View Post
    There is a point and it is called immersion, which is quite important in a game which claims to be a RPG (and not a gear farming glamour simulator).
    RPG=Role Playing Game - A game whereas you role-play within the story. I think this game nailed that. WARRIORS OF LIGHT UNITE!
    (3)

  4. #4
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by xXRaineXx View Post
    RPG=Role Playing Game - A game whereas you role-play within the story. I think this game nailed that. WARRIORS OF LIGHT UNITE!
    Yeah right, I think I now get why the dungeons are linear.
    (7)

  5. #5
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Veerne View Post
    There's no point in making dungeons labyrinthine because people will always just find the shortest and fastest route to the end. Even if you were to compare MMORPG dungeons to single player RPG dungeons, you have to keep in mind that in singe player RPGs the dungeons are the meat of the gameplay, whereas in MMORPGs they are just one piece of the bigger platter of content. MMORPGs also tend to focus more on the boss challenges, not exploration, since exploration is kind of useless in a game where you are meant to do the same place multiple times.
    +1 to this. This man speaks the truth.
    (4)

  6. #6
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Veerne View Post
    There's no point in making dungeons labyrinthine because people will always just find the shortest and fastest route to the end. Even if you were to compare MMORPG dungeons to single player RPG dungeons, you have to keep in mind that in singe player RPGs the dungeons are the meat of the gameplay, whereas in MMORPGs they are just one piece of the bigger platter of content. MMORPGs also tend to focus more on the boss challenges, not exploration, since exploration is kind of useless in a game where you are meant to do the same place multiple times.
    Then let them find that route and take it if they wish? Dungeon design can give reasons to take path A over path B. Heck, Stratholm in WoW had two separate paths: Living and Dead side. People could choose either or and fight their way to the gate to get on the other side of town. Also let's not forget Black Rock Depths, a WHOLE GIANT CITY as a dungeon. People didn't expect to clear all of it, they chose which path/bosses/areas to kill or clear depending what they wanted out of it; gear, doing a quest, etc.
    (1)

  7. #7
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Magis View Post
    Then let them find that route and take it if they wish?
    They will and that will become the accepted way of doing things and any one that tries to argue against it will probably be shunned. Which leads me to my next point, I'm sure SE will realize that the same thing will happen and as such, why take the time to do such a thing when players are just going to naturally gravitate towards the path of least resistance per usual? Even if you make the shortest path the most difficult one, I have a very strong suspicion that players would just drop until they can find a group capable of doing that shortest path. I appreciate the sentiment, I enjoy long exploration dungeons myself and seeing all the interesting stuff and hidden nooks and crannies, but I feel that the time of dungeons like that is gone now and it goes in the bin with other obsolete MMO mechanics like exp loss and having to carry around actual ammunition.
    (1)

  8. #8
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Khalithar View Post
    They will and that will become the accepted way of doing things and any one that tries to argue against it will probably be shunned.
    Give people a reason to explore and they will. Yes, if you put a reward down one path and nothing anywhere else, of course people will shun it. That was the great thing about BRD, there were different items depending where you went, and different objectives needed going different paths. At the same time, they weaved in a story and setting that made the place believable and fun to explore. Dungeons in FFXI had different level range mobs in different spots, NMs here and there, and some required different paths to connect to different zones. Though this was more an openworld dungeon which doesn't compare well to instanced ones.

    Quote Originally Posted by Khalithar View Post
    I appreciate the sentiment, I enjoy long exploration dungeons myself and seeing all the interesting stuff and hidden nooks and crannies, but I feel that the time of dungeons like that is gone now and it goes in the bin with other obsolete MMO mechanics like exp loss and having to carry around actual ammunition.
    Yeah, seems anything that gave MMO's depth was thrown in that bin (can add elemental systems to that as well), and all that is left is a bare-bones husk with a shiny coat of paint.
    (6)
    Last edited by Magis; 11-23-2015 at 12:03 PM.

  9. #9
    Player
    VisRalis's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    323
    Character
    Kelvena Visralia
    World
    Belias
    Main Class
    Dragoon Lv 62
    Quote Originally Posted by Magis View Post
    ... this was more an openworld dungeon which doesn't compare well to instanced ones.
    Very good point sir.

    From that, I also strongly think that Dungeons as part of the open world makes it possible for non-linear design and everything associated with exploration & its risks.
    (1)
    Char Profile: http://na.finalfantasyxiv.com/lodestone/character/4512665/

  10. #10
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Magis View Post
    ...Also let's not forget Black Rock Depths, a WHOLE GIANT CITY as a dungeon. People didn't expect to clear all of it, they chose which path/bosses/areas to kill or clear depending what they wanted out of it; gear, doing a quest, etc.
    That's it! This games needs something like Black Rock Depths, a place where different paths lead to different rewards...
    (1)

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