Quote Originally Posted by Culfinrandir View Post
Until you figure in that it's highly unlikely that areas behind the invisible walls have been checked for collision & trap problems, out of bounds entrances, crash-causing texture errors, etc. I remember how long it took to debug simple Quake levels to ensure things like the above didn't creep in and that was far, far more simple a setup.
True. But if SE can't code us simply jumping from a cliff (as opposed to walking up and back down again) or hoping over a railing (I'm looking at you Gridania Inn), then... it's just sad to think about. These walls shouldn't have existed in the first place. (Sides, nothing wrong with finding a glitch in the system )