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  1. #1
    Player
    LunnaRavenheart's Avatar
    Join Date
    Jan 2014
    Posts
    146
    Character
    Lunna Ravenheart
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Well its not about instanced vs open world dungeons for me. There is no need for open world instances. Instanced dungeons can be also nice like it was in WoW(BRD, Sunken Temple, Mara, Kara etc.)
    There was open world part called pre dungeon (yes, small part of maze before dungeon - which was sometimes more complex than dungeons here in FFXIV, and actual dungeon.

    Anyway one thing which also I dont like about dungeons and raids here, its like there are no structures which ties corridors together. Like Alexander or Coil. Bam turn 1, Bam turn 2, Bam turn 3 ... and I dont even know how i reached turn 2 from turn 1. Do you remember Kahrazan from wow? A house you can explore. You acctually know how you reached boss. And it was not like ... loading screen ... bam .. you spawned in location with boss like in ffxiv nowadays.
    (1)

  2. #2
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    At this point they could just save money and development time by just making each dungeon a square room with trash that just spawn each boss after all trash is dead.

    That's pretty much what every dungeon is right now anyway mind as well make it official.

    Ps. SE if you take this seriously then shame on you.

    Pps. Just make all dungeons open areas to explore after we cleared them once.
    (5)

  3. #3
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Dererk View Post
    At this point they could just save money and development time by just making each dungeon a square room with trash that just spawn each boss after all trash is dead.

    That's pretty much what every dungeon is right now anyway mind as well make it official.

    Ps. SE if you take this seriously then shame on you.

    Pps. Just make all dungeons open areas to explore after we cleared them once.
    If it saves me time, sure
    (0)

  4. #4
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    If it saves me time, sure
    Actually, I'd love that. :O

    In White Knight Chronicles (A single/multiplayer online game) areas would often be re-used and given new tasks, having you perform certain actions like discovering monuscripts, solving puzzles, uncovering lore about the place, hunting legendary monsters, rescue missions, you name it. Even if we seen the place often there was always something to put a new spin on the quest. One of the biggest maps had players going to different floors to defeat mid-bosses for keys that we would use to open sections in the dungeon which will eventually lead to an awesome boss battle in which to me never got old as it felt like you were achieving something, in which you were.



    This was the map with the elevator as the green square. There other ways to get to lower areas in by using holes in certain area in which you would have to use your memory to master. It was a true dungeon experience you could have with your friends. X)
    (2)

  5. #5
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Dungeons may be linear, but look at the mess that occurs in Diadem by giving randoms players who are forced to work together options. It's a necessary evil sadly to keep dungeons simplistic cause the moment you create options, you only create obstacles that make the DF process harder.
    (1)

  6. #6
    Player
    Allegrian's Avatar
    Join Date
    May 2015
    Posts
    29
    Character
    Allegrian Riki
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    You don't seem to get why the dungeons are the way they are, at least the ones made for Ex Roulette. In this mmo dungeons are meant to be finished for the esoterics,law, etc. Their only pupose is to be finished, you get nothing useful from the coffers, monsters, and side bosses. Only leveling dungeons have optional paths and optional trash pulls, which makes sense because when you are levelling you want that extra exp, or you are simply discovering this new dungeon tha you won't do again.

    If you want interesting, non linear dungeons like the ones Vanilla Wow had (and no longer gets), you should first ask for a change in the high end grinding design.
    (1)

  7. #7
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Every time you see a single-target doton, remember that when SE gives players choices, they choose badly, a lot.
    (0)

  8. #8
    Player
    Deusteele's Avatar
    Join Date
    Aug 2013
    Posts
    195
    Character
    Qarin Lor'rissan
    World
    Ultros
    Main Class
    Conjurer Lv 100
    Or they understate that this game isn't solely about dungeoneering. Content doesn't exist simply to move you into the next dungeon. In FF XIV they are just one piece of the game. An important piece but nevertheless, just a single piece.

    MMO's are designed around Skinner Boxes to promote repetitive gaming. In attempting to reach a broader crowd certain aspects of gameplay have to receive a shallower design. Dungeons as snack-sized rather then sprawling affairs are usually among the choices. The benefits of these choices could be debated. But I don't really feel like being involved in that.
    (0)

  9. #9
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Deusteele View Post
    ...
    Then I guess that brings the question and Egoraptor said it best: Do you prefer the snack-food or the high-classed dessert?

    Snackfoods you can eat a thousand times to your hearts content, or would you like dessert that takes time to finish, but it was delicious and you're glad you had it......or you can just be a pig and eat it all



    (1)

  10. #10
    Player
    Deusteele's Avatar
    Join Date
    Aug 2013
    Posts
    195
    Character
    Qarin Lor'rissan
    World
    Ultros
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Kurogaea View Post
    Then I guess that brings the question and Egoraptor said it best: Do you prefer the snack-food or the high-classed dessert?

    Snackfoods you can eat a thousand times to your hearts content, or would you like dessert that takes time to finish, but it was delicious and you're glad you had it......or you can just be a pig and eat it all



    Your analogy is interesting, if flawed, since you seem to equate snack-sized with lesser quality. But still since analogy is always suspect, I'll ignore it and the ad-hominem you used, but you should note that it doesn't really help your case.

    I looked in the game that you had linked, White Knight Chronicles. It seems like a single or small group game that is in the Dungeon Crawling genre. Having large and complex dungeons are a given. Yet since FF XIV has never claimed to be in that genre or even hinted at being heavily involved in that style of game play. What was the point said comparison?

    Carrying on. You still have yet to produce an actually argument to the statement; That since FF XIV is not based solely around dungeoneering. What would be the gain in regards to investing comparatively more resources into dungeon's compared to other content?
    It might your and a group of players desire to remake that game in that image, but others have differing yet equally as important views as to what paths the game should take.
    (0)

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