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  1. #1
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kurogaea View Post
    Even if I don't agree with the skill point buying (because people complain to damn much about BiS and that other bs mentality), using the achievement points to buy rare gear and items would be alot more rewarding and it can encourage a player to continue playing as you progress maybe even giving you experience buffs for those who don't have a FC. Skill points would be pretty sick though, it'd make doing all these other things a bit more worth while.
    Let's say 5,000 AP gets you a 10% EXP buff. You now have people in a FC getting a FC EXP buff and AP EXP buff. So people without a FC are still missing out. Or does this buff replace the FC one? So people who chose to be in a FC just get left out and forgotten?

    Skill points is terrible. AP should not be required for top tier progression. (Yes, it would be. Pushing max stats and gear is crucial)
    (0)

  2. #2
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Pence View Post
    Let's say 5,000 AP gets you a 10% EXP buff. You now have people in a FC getting a FC EXP buff and AP EXP buff. So people without a FC are still missing out. Or does this buff replace the FC one? So people who chose to be in a FC just get left out and forgotten?

    Skill points is terrible. AP should not be required for top tier progression. (Yes, it would be. Pushing max stats and gear is crucial)
    I thought about that and thought it'd be a better idea to just have a permanent exp boost for one class of your choice using AP. Though the thing about AP is that you can't gain more doing the same thing, so players will have a chance to actually make more personalization traits. And of course I thought about that as well, we need better stats for everything blah blah, just about everything in endgame just has you following patterns and memorizing them and rarely does dps races mean anything when the entire party been through the fight and learned everything about it. If people weren't so scared of being to weak in a game that has you relying on your party for everything, the possibilities of character builds would be immense.
    (0)