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  1. #1
    Player
    Priya's Avatar
    Join Date
    Jun 2012
    Posts
    493
    Character
    Priya Eridian
    World
    Leviathan
    Main Class
    Machinist Lv 90
    Quote Originally Posted by SargentToughie View Post
    I've always disliked this kind of statement, but I don't think that FF14 is going to change based on what we've seen from 3.0... Maybe it's just not the game for you? There must be other MMOs out there that push the healers harder than FF does...
    Most of them do, really, and I have played endgame in many an MMO. I can more easily understand pushing tanks to DPS while tanking since their focus is already on the enemies; even WoW has this meta. The healer DPS focus is what's odd for me as friendlies are the usual focus of a healer; TERA did put some emphasis on healer DPS, but I don't think it was nearly to the extent FFXIV does. WoW had some healer DPS focus with Disc priests and Mistweaver monks; even Resto shamans tossed out Lightning Bolts for mana. However, Disc Priest and Mistweaver monks had smart heals attached to their damage in as similar way to how Eos/Selene is attached to SCH. Disc's smart heals were lower potency than pure heals, but for Mistweaver their damage was their healing.

    And the game can change, though I agree that it's not like to during Heavensward. Games tend to evolve with new xpacks rather than in the middle of a current one.
    (3)
    Last edited by Priya; 11-22-2015 at 07:35 AM.
    Quote Originally Posted by fusional View Post
    i'd kinda like to give priya hugs with my mouth.
    Quote Originally Posted by Bayohne View Post
    Q20: Will we ever be able to send tells from within an instanced area?

    A20: While the feature can be implemented, it’s currently masked. It’s currently masked because we would like to prevent players from harassing each other just because they know they would never party together in the future. We will continue to monitor the situation carefully as we move forward.

  2. #2
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by SargentToughie View Post
    I really wish I understood what everybody's obsession was with trying to gimp DPSing tanks. When I don't have any of my friends online and I make the mistake of joining Duty Finder solo, I can say with absolute certainty that I ADORE the ability to pick up the slack of my team and throw out enough damage to beat all but the most sharp of DPS players. I'm reasonably certain that if that power of mastery was taken away from me, the ability to be so good at my role that I'm able to do my job AND THEN some, it would push me away from tanking.

    And to be frank, Tanks and Healers have been able to DPS since the advent of 2.0, but NOW it's a huge problem and everybody wants it to change?
    The issue isn t that healer and tank can dps, but rather than the current content make it so that the difference between a good tank/heal and a bad one is merely the damage output of the player. What should matter in raids for tank or healer is their ability to tank or heal (eg keep player alive) and not their sheer output of DPS.

    Raids of heavensward are so poorly designed that there are seldom any decent tank (such as adds to tank, as an example) or healer mechanics, which makes SE rely on healer and tank to DPS in order to create difficulty for the role.
    (4)
    Last edited by Stanelis; 11-22-2015 at 09:02 AM.

  3. #3
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Stanelis View Post
    doot doot
    Yeah, I discussed this earlier on. However, I'm pretty certain that when it comes to raiding in this game, getting out more damage is always going to be the endgame. Looking at 3.0 we've got a huge slew of new damage skills on all tanks and healers, and due to the formulaic setup that each raid boss has with their skills and tank busters, excess mitigation is pointless.

    Is that the way it SHOULD be? Depends on your playstyle and preferences. This is the way that FF14 is, and I'm pretty certain that it's the way that FF14 always will be.
    (0)

  4. #4
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by SargentToughie View Post
    Yeah, I discussed this earlier on. However, I'm pretty certain that when it comes to raiding in this game, getting out more damage is always going to be the endgame. Looking at 3.0 we've got a huge slew of new damage skills on all tanks and healers, and due to the formulaic setup that each raid boss has with their skills and tank busters, excess mitigation is pointless.

    Is that the way it SHOULD be? Depends on your playstyle and preferences. This is the way that FF14 is, and I'm pretty certain that it's the way that FF14 always will be.
    Well high damage should be expected from DPS in high end content. However, different things should be expected from tanks or healers.

    As I said, if the only way tanks or healer can make a difference is by their DPS, then the game has a huge issue and won't last long (the raids anyway).
    (5)

  5. #5
    Player
    Ultima's Avatar
    Join Date
    Oct 2011
    Posts
    118
    Character
    Hibiki Hisakawa
    World
    Balmung
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Stanelis View Post
    Raids of heavensward are so poorly designed that there are seldom any decent tank (such as adds to tank, as an example) or healer mechanics, which makes SE rely on healer and tank to DPS in order to create difficulty for the role.
    Well, it isn't going to change. This is the path that FF 14 has chosen. 4.0 is already in the planning phase and their only big change for 3.2 so far is that they're gonna alter the Tank damage formula. They won't remove DPS checks and they won't try to make the game require more intensive heals and tanking. The last time we had a fight that really pushed healers was like Titan HM at low item level where you had to prepare Medica 2 in advance to keep the team alive, people want this easier content. Yoshida has made no effort to make Midcore content.
    (1)

  6. #6
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by SargentToughie View Post
    And to be frank, Tanks and Healers have been able to DPS since the advent of 2.0, but NOW it's a huge problem and everybody wants it to change?
    I'd imagine it's a bigger problem now because it's forced pressure to perform a Job that isn't exactly their Job. In 2.0 it was merely an option, so it was still there, but being a choice was key.

    Going forward, it could get really bad. Could being the operative word. Mostly for the fact that it could result in less role importance, and less interesting encounters. Another valid worry is that it would lead to imbalance between Jobs. As already seen with people's opinion on Paladin in A3S/A4S.
    (3)

  7. #7
    Player
    Madruck's Avatar
    Join Date
    Aug 2013
    Posts
    137
    Character
    Vancleef Arpels
    World
    Aegis
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by SargentToughie View Post
    SNIP
    It's not about trying to get rid of DPSing tanks, its about these loser elitist who will drive you away from content unless your are geared the way they want you to be geared. If you want to gear in STR as I have as well, then so be it. But that practically makes all fending accessories useless in general for the game. Tanks are there to hold hate, but if you find yourself with that one player who wants to do a 10 minute Arbor.....they will either troll/insult/disrespect you since you are not geared or playing the way they think you should be playing. One way to prevent that from happening is to make the game more focused on core abilities of each job based on their roles. Now with HW, that line is extremely convoluted in where when Alex Savage first came out, Pally's and Astros were being excluded from content since they were not able to meet dps needed for those events.....that is a really poorly designed and flawed system in which they will need to either further balance jobs such as these or go back to more role oriented, in which the second option is the easiest and best optional way to fix this......
    (3)

  8. #8
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Madruck View Post
    TL;DR: people suck
    Yeah, I agree with you. It's pretty terrible that people do that. However, vote kick and reporting are both tools that SE has given us to deal with these kinds of players. I said it yesterday over in my own thread, but the kinds of people who troll/insult/disrespect you for not dealing damage as a healer, or not doing as much as you can as a tank, are the kinds of people that will always find an excuse to grief people until they get their way. They litter online games, they're a pestilence, and unfortunately, there's really not too much we can do about them.

    Alternatively, just run with friends? That's pretty much what I do because I'm not a fan of duty finder in general, but it's not like I take it out on other people. These days, I almost exclusively play with friends of mine from my static, the only exception being for Void Arc, which... well... that's got it's own problems.
    (2)
    Last edited by SargentToughie; 11-23-2015 at 06:33 PM.

  9. #9
    Player Brian_'s Avatar
    Join Date
    Jun 2015
    Posts
    710
    Character
    Graylle Celestia
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Madruck View Post
    Snip
    This makes no sense.

    You're getting mad that people are correctly criticizing someone for not gearing their character properly?

    Here is a reality check for you -- It doesn't matter what the meta is. There will be an efficient way to gear and play your class and people will still criticize you when you deviate from that standard in favor of a less optimized alternative. The only way to remedy the consequence of choices is to remove said choices so that people cannot make an incorrect decision. That's why we have no skill trees.

    To be honest, I like doing my research and learning my class. That's a key part of the MMO experience. I don't want them to further dumb the game down.
    (1)
    Last edited by Brian_; 11-23-2015 at 06:43 PM.

  10. #10
    Player
    Madruck's Avatar
    Join Date
    Aug 2013
    Posts
    137
    Character
    Vancleef Arpels
    World
    Aegis
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Brian_ View Post
    SNIP
    I am not getting angry since I know how to play the 5 jobs I focus on very well and also being in one of the most amazing FC's on my server. But as per you comment, why does not being geared efficiently according to you effect the majority of the players base? (casuals and Midcore) Most of these players will never take a step into Savage, does that give you or anyone including me the right to disrespect/troll/insult them just because they play the game the way they want to play? How does that not make sense to you? And sorry to burst your bubble but doing research and mastering your job is not the key to a MMO experience, its the Social aspect of the game that makes it into a Massively Multiplayer Online Game. If you need to play something that is about playing the perfect game or min/maxing your toon, single player games like Dark Souls is out there for you to play....not MMO's!
    (7)

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