I blame all of that to them making this game like a Theme Park and playing WOW when it came to rebuilding FFXIV. It's a shame really this game could of been so much more.The problem mmos have now is there 2 short term and the development /progression isn't lasting or rewarding. What you do this patch means nothing In the next one. The gear you get today is junk tomorrow. All of that stuff.
Yoshi said in a recent article there aren't many new mmos coming out these days and that's because research says players aren't interested any more. They'll pick up an mmo blast it for a couple of months and drop it. The current generation of mmos lacks longevity and meaningful progression and thus doesn't keep players interested.
You can see it with 14. It's done well with sales but sucks in player retention.
Compare it to xi for example. Which had about 2.5 million sales but kept a sustained player base of about 500 thousand active players for a good number of years.
Xiv 14 has what 7-8 million sales and recent figures suggest maybe 300k active players.
Players just don't stick around in mmos anymore because there's no longevity to them. Even the biggest one wow. Ppl drop there subs for a year. Come back blast the new stuff for a month or 2 and drop there subs for the rest of the year... no longevity at all.
And it's part of why developers aren't interested in making new mmos.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.