Results 1 to 10 of 41

Hybrid View

  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Blackcanary View Post
    The fact that FF14ARR hasn't won any type of award since it has been out compared to XI I can see SE closing the servers down in 6 years time and during that time they will start working on the next MMORPG for the Japanese market which will then come out in the western side of the world. This game will not last as long as 11 did.
    The problem mmos have now is there 2 short term and the development /progression isn't lasting or rewarding. What you do this patch means nothing In the next one. The gear you get today is junk tomorrow. All of that stuff.

    Yoshi said in a recent article there aren't many new mmos coming out these days and that's because research says players aren't interested any more. They'll pick up an mmo blast it for a couple of months and drop it. The current generation of mmos lacks longevity and meaningful progression and thus doesn't keep players interested.

    You can see it with 14. It's done well with sales but sucks in player retention.

    Compare it to xi for example. Which had about 2.5 million sales but kept a sustained player base of about 500 thousand active players for a good number of years.

    Xiv 14 has what 7-8 million sales and recent figures suggest maybe 300k active players.

    Players just don't stick around in mmos anymore because there's no longevity to them. Even the biggest one wow. Ppl drop there subs for a year. Come back blast the new stuff for a month or 2 and drop there subs for the rest of the year... no longevity at all.

    And it's part of why developers aren't interested in making new mmos.
    (0)

  2. #2
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Dzian View Post
    The problem mmos have now is there 2 short term and the development /progression isn't lasting or rewarding. What you do this patch means nothing In the next one. The gear you get today is junk tomorrow. All of that stuff.

    Yoshi said in a recent article there aren't many new mmos coming out these days and that's because research says players aren't interested any more. They'll pick up an mmo blast it for a couple of months and drop it. The current generation of mmos lacks longevity and meaningful progression and thus doesn't keep players interested.

    You can see it with 14. It's done well with sales but sucks in player retention.

    Compare it to xi for example. Which had about 2.5 million sales but kept a sustained player base of about 500 thousand active players for a good number of years.

    Xiv 14 has what 7-8 million sales and recent figures suggest maybe 300k active players.

    Players just don't stick around in mmos anymore because there's no longevity to them. Even the biggest one wow. Ppl drop there subs for a year. Come back blast the new stuff for a month or 2 and drop there subs for the rest of the year... no longevity at all.

    And it's part of why developers aren't interested in making new mmos.
    I blame all of that to them making this game like a Theme Park and playing WOW when it came to rebuilding FFXIV. It's a shame really this game could of been so much more.
    (2)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Dzian View Post
    Yoshi said in a recent article there aren't many new mmos coming out these days and that's because research says players aren't interested any more. They'll pick up an mmo blast it for a couple of months and drop it. The current generation of mmos lacks longevity and meaningful progression and thus doesn't keep players interested.
    Isn't it the other way round ? That the current generation of players don't want to stay for years on the same game, and thus MMO are made with short lifespan ?
    (1)