@#$%^ ^%$@!!!Reason
Didn't realize this was a year old bump
@#$%^ ^%$@!!!Reason
Didn't realize this was a year old bump
Last edited by Gemina; 12-19-2016 at 03:16 AM.
The fact that FF14ARR hasn't won any type of award since it has been out compared to XI I can see SE closing the servers down in 6 years time and during that time they will start working on the next MMORPG for the Japanese market which will then come out in the western side of the world. This game will not last as long as 11 did.
What are you smoking? They've got loads of awards because of XIV...The fact that FF14ARR hasn't won any type of award since it has been out compared to XI I can see SE closing the servers down in 6 years time and during that time they will start working on the next MMORPG for the Japanese market which will then come out in the western side of the world. This game will not last as long as 11 did.
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Player
The problem mmos have now is there 2 short term and the development /progression isn't lasting or rewarding. What you do this patch means nothing In the next one. The gear you get today is junk tomorrow. All of that stuff.The fact that FF14ARR hasn't won any type of award since it has been out compared to XI I can see SE closing the servers down in 6 years time and during that time they will start working on the next MMORPG for the Japanese market which will then come out in the western side of the world. This game will not last as long as 11 did.
Yoshi said in a recent article there aren't many new mmos coming out these days and that's because research says players aren't interested any more. They'll pick up an mmo blast it for a couple of months and drop it. The current generation of mmos lacks longevity and meaningful progression and thus doesn't keep players interested.
You can see it with 14. It's done well with sales but sucks in player retention.
Compare it to xi for example. Which had about 2.5 million sales but kept a sustained player base of about 500 thousand active players for a good number of years.
Xiv 14 has what 7-8 million sales and recent figures suggest maybe 300k active players.
Players just don't stick around in mmos anymore because there's no longevity to them. Even the biggest one wow. Ppl drop there subs for a year. Come back blast the new stuff for a month or 2 and drop there subs for the rest of the year... no longevity at all.
And it's part of why developers aren't interested in making new mmos.
I blame all of that to them making this game like a Theme Park and playing WOW when it came to rebuilding FFXIV. It's a shame really this game could of been so much more.The problem mmos have now is there 2 short term and the development /progression isn't lasting or rewarding. What you do this patch means nothing In the next one. The gear you get today is junk tomorrow. All of that stuff.
Yoshi said in a recent article there aren't many new mmos coming out these days and that's because research says players aren't interested any more. They'll pick up an mmo blast it for a couple of months and drop it. The current generation of mmos lacks longevity and meaningful progression and thus doesn't keep players interested.
You can see it with 14. It's done well with sales but sucks in player retention.
Compare it to xi for example. Which had about 2.5 million sales but kept a sustained player base of about 500 thousand active players for a good number of years.
Xiv 14 has what 7-8 million sales and recent figures suggest maybe 300k active players.
Players just don't stick around in mmos anymore because there's no longevity to them. Even the biggest one wow. Ppl drop there subs for a year. Come back blast the new stuff for a month or 2 and drop there subs for the rest of the year... no longevity at all.
And it's part of why developers aren't interested in making new mmos.
Isn't it the other way round ? That the current generation of players don't want to stay for years on the same game, and thus MMO are made with short lifespan ?Yoshi said in a recent article there aren't many new mmos coming out these days and that's because research says players aren't interested any more. They'll pick up an mmo blast it for a couple of months and drop it. The current generation of mmos lacks longevity and meaningful progression and thus doesn't keep players interested.
FF14 has gotten tonnes of awards.
MMOs in general are less popular today both with players and investors. MMOs are usually big time sinks and for whatever reason people have less time today to invest in them even with the streamlining modern MMOs get. The other side of the coin is that MMOs are high risk investments, requiring a very large upfront cost to created, substancial infrastructure to run, a dedicated development team and sustained costs for further development and upkeep. Comparatively other game types, such as Mobile games, have small cost to produce and tend to provide a much higher return on investment, at least ratio wise.
Case in point would be Hearthstone and WoW. Hearthstone costed Blizzard a tiny amount of money to make with a team of only 20 people and its earnings last year were a sizable chunk of Blizzard's profits. Further development is also relatively cheap. It might not have made as much money as WoW but WoW is an established game and an outlier for MMOs in its popularity and even then Hearthstone still a major earner for Blizzard. Even FF14 only has a fraction of WoW's playerbase.
As a result I wouldn't expect another MMO from SE any time soon. At earliest not for another 10 years. Hell even producing a new MMO would take a good 5 years minimum.
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